My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Minion Horde Musketeer
Zap
Minion Horde Royal Giant
Barbarian Barrel
Knight Musketeer Valkyrie Wizard
The Log
Royal Giant Musketeer
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Musketeer Valkyrie Wizard
Fireball
Minion Horde Musketeer Wizard
Poison
Minion Horde Musketeer Wizard
Lightning
Knight Musketeer Valkyrie Wizard
Rocket
Minion Horde Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Musketeer Valkyrie Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Knight Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Minion Horde Wizard The Log
Minion Horde
Rage Knight Royal Giant
Royal Giant
Minion Horde Musketeer Wizard The Log
Musketeer
Knight Valkyrie Royal Giant The Log
Valkyrie
Musketeer Wizard
Wizard
Knight Royal Giant Valkyrie Rage
Rage
Minion Horde Wizard
The Log
Knight Royal Giant Musketeer

Defense Synergies 3 7

Knight
Musketeer Minion Horde Wizard The Log
Minion Horde
Knight The Log
Royal Giant
Musketeer
Knight Valkyrie The Log
Valkyrie
Musketeer Wizard The Log
Wizard
Knight Valkyrie The Log
Rage
The Log
Musketeer Knight Minion Horde Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Musketeer Valkyrie Wizard The Log
Minion Horde Knight Musketeer Valkyrie The Log
Minion Horde Knight Musketeer Valkyrie
Minion Horde Knight Musketeer Valkyrie
Valkyrie The Log
The Log Musketeer Valkyrie
Minion Horde Musketeer Wizard
Musketeer Valkyrie The Log
Minion Horde Musketeer
Knight Minion Horde Musketeer Valkyrie
Minion Horde Valkyrie Knight Musketeer Wizard The Log
Minion Horde Musketeer Wizard
Minion Horde Knight Musketeer Valkyrie Wizard The Log
Valkyrie Wizard Minion Horde The Log
Knight Minion Horde
Minion Horde The Log
Minion Horde Wizard Knight Musketeer Valkyrie
Knight Minion Horde Musketeer Valkyrie Wizard The Log
Valkyrie Wizard The Log Knight Musketeer
Musketeer
Valkyrie Wizard Knight Minion Horde Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Musketeer Valkyrie Wizard The Log
Knight Minion Horde Musketeer Valkyrie The Log
Valkyrie Knight Minion Horde Musketeer The Log
Knight Minion Horde Musketeer Valkyrie
Wizard Minion Horde Musketeer
Knight Minion Horde Musketeer Valkyrie
Knight Minion Horde Valkyrie
Minion Horde Knight Valkyrie The Log
Minion Horde Musketeer
Knight Minion Horde Musketeer Valkyrie
Valkyrie The Log
Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Musketeer Valkyrie
Knight Minion Horde Musketeer Valkyrie The Log
Valkyrie Minion Horde Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Musketeer Valkyrie The Log
Musketeer The Log
Minion Horde The Log
Knight Musketeer Valkyrie The Log
Wizard Minion Horde Valkyrie The Log
Wizard Minion Horde Musketeer
Minion Horde Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Musketeer
Knight Minion Horde Musketeer Valkyrie Wizard The Log
Musketeer Wizard
Knight Musketeer The Log
Minion Horde Musketeer
Musketeer The Log
Minion Horde Musketeer Wizard The Log
Minion Horde Musketeer Wizard The Log
Minion Horde
Musketeer Wizard The Log
Valkyrie Wizard The Log
Minion Horde Musketeer The Log
Wizard
Musketeer The Log
Minion Horde Musketeer The Log
The Log Valkyrie Wizard
Minion Horde
The Log Musketeer Wizard
Musketeer Wizard The Log
Musketeer The Log
Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Musketeer Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Musketeer
Musketeer Wizard
The Log
Knight Minion Horde Musketeer Valkyrie Wizard
The Log Musketeer Wizard
Minion Horde Musketeer
Minion Horde Musketeer The Log
Musketeer
Musketeer The Log

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