My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Furnace
Zap
Minion Horde Furnace
Barbarian Barrel
Knight Furnace Wizard Giant Skeleton
The Log
Hog Rider Furnace Giant Skeleton
Earthquake
Hog Rider Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Knight Minion Horde Hog Rider Wizard Giant Skeleton
Fireball
Minion Horde Hog Rider Furnace Wizard
Poison
Minion Horde Furnace Wizard
Lightning
Knight Furnace Wizard
Rocket
Minion Horde Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Hog Rider Furnace Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Minion Horde Fireball Furnace Wizard The Log
Minion Horde
Knight Hog Rider Giant Skeleton
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Fireball The Log Minion Horde Furnace Wizard Giant Skeleton
Furnace
Knight Hog Rider Giant Skeleton
Wizard
Knight Hog Rider Giant Skeleton
Giant Skeleton
Minion Horde Hog Rider Furnace Wizard The Log
The Log
Hog Rider Knight Fireball Giant Skeleton

Defense Synergies 1 9

Knight
Minion Horde Fireball Furnace Wizard The Log
Minion Horde
Knight The Log
Fireball
The Log Knight
Hog Rider
Furnace
Knight
Wizard
Knight Giant Skeleton The Log
Giant Skeleton
Wizard The Log
The Log
Fireball Knight Minion Horde Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Wizard The Log
Minion Horde Knight Furnace The Log
Minion Horde Furnace Knight Giant Skeleton
Minion Horde Knight Furnace
Fireball Giant Skeleton The Log
Fireball The Log Furnace
Minion Horde Furnace Fireball Wizard
Fireball Giant Skeleton The Log
Minion Horde Furnace
Knight Minion Horde Giant Skeleton
Minion Horde Knight Fireball Furnace Wizard Giant Skeleton The Log
Minion Horde Fireball Furnace Wizard
Minion Horde Furnace Knight Fireball Wizard Giant Skeleton The Log
Fireball Wizard Minion Horde Furnace The Log
Knight Minion Horde Furnace
Minion Horde Fireball Furnace The Log
Minion Horde Wizard Knight Fireball Furnace
Fireball Knight Minion Horde Furnace Wizard The Log
Furnace Wizard The Log Knight Fireball Giant Skeleton
Wizard Knight Minion Horde Fireball Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Giant Skeleton
Fireball Knight Wizard The Log
Giant Skeleton Knight Minion Horde Furnace The Log
Giant Skeleton Knight Minion Horde Fireball The Log
Giant Skeleton Knight Minion Horde
Fireball Furnace Wizard Minion Horde
Knight Minion Horde Fireball Furnace Giant Skeleton
Giant Skeleton Knight Minion Horde
Minion Horde Giant Skeleton Knight Fireball The Log
Minion Horde
Knight Minion Horde Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Knight Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Furnace
Knight Minion Horde Fireball Furnace Giant Skeleton The Log
Minion Horde Fireball Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Giant Skeleton The Log
Fireball The Log
Minion Horde Fireball Giant Skeleton The Log
Knight Fireball Giant Skeleton The Log
Fireball Wizard Minion Horde Furnace The Log
Fireball Wizard Minion Horde Furnace
Minion Horde Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minion Horde Fireball
Knight Minion Horde Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Minion Horde Fireball
Fireball Furnace The Log
Minion Horde Fireball Furnace Wizard The Log
Minion Horde Fireball Furnace Wizard The Log
Fireball
Minion Horde
Fireball Wizard The Log
Fireball Wizard The Log
Minion Horde Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Minion Horde Fireball The Log
The Log Fireball Furnace Wizard
Minion Horde
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Minion Horde Fireball Furnace Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball Wizard The Log
Minion Horde Fireball
Fireball Wizard
The Log Fireball
Fireball Knight Minion Horde Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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