My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Minion Horde Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Goblins Cannon Minion Horde Baby Dragon Balloon
Zap
Goblins Cannon Minion Horde Balloon
Barbarian Barrel
Goblins Knight Cannon
The Log
Goblins Cannon
Earthquake
Cannon
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Knight Minion Horde Baby Dragon Balloon
Fireball
Cannon Minion Horde Baby Dragon Balloon
Poison
Cannon Minion Horde Balloon
Lightning
Knight Cannon Baby Dragon Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Knight Cannon Baby Dragon Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Arrows Knight

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Balloon Knight
Knight
Baby Dragon Balloon Arrows Minion Horde
Cannon
Minion Horde
Rage Knight
Rage
Minion Horde Balloon
Baby Dragon
Knight Goblins Balloon
Balloon
Arrows Knight Rage Baby Dragon

Defense Synergies 1 8

Goblins
Knight Cannon Minion Horde
Arrows
Knight Cannon
Knight
Cannon Goblins Arrows Minion Horde Baby Dragon
Cannon
Knight Goblins Arrows Baby Dragon
Minion Horde
Goblins Knight
Rage
Baby Dragon
Knight Cannon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Minion Horde Baby Dragon
Minion Horde Goblins Knight Cannon
Cannon Minion Horde Goblins Knight
Cannon Minion Horde Goblins Knight
Arrows
Arrows Goblins Cannon Baby Dragon
Minion Horde Arrows Cannon Baby Dragon
Arrows Cannon Baby Dragon
Cannon Minion Horde Goblins
Knight Goblins Cannon Minion Horde
Goblins Minion Horde Arrows Knight Cannon Baby Dragon
Arrows Minion Horde Baby Dragon
Cannon Minion Horde Knight
Goblins Arrows Cannon Minion Horde Baby Dragon
Knight Cannon Minion Horde
Minion Horde Cannon
Minion Horde Goblins Arrows Knight Cannon
Arrows Cannon Goblins Knight Minion Horde Baby Dragon
Arrows Baby Dragon Knight Cannon
Cannon
Goblins Arrows Knight Cannon Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Arrows Knight Baby Dragon
Goblins Knight Minion Horde
Knight Minion Horde
Knight Cannon Minion Horde
Arrows Minion Horde Baby Dragon
Goblins Knight Minion Horde
Knight Minion Horde
Minion Horde Goblins Knight Baby Dragon
Cannon Minion Horde
Knight Minion Horde
Arrows
Knight Cannon Minion Horde
Cannon Minion Horde Baby Dragon
Goblins Knight Minion Horde Baby Dragon
Arrows Cannon Minion Horde Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Knight
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Goblins Minion Horde
Arrows Knight Minion Horde
Arrows Baby Dragon
Knight Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon
Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde
Arrows Baby Dragon
Arrows
Knight Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde
Minion Horde Baby Dragon
Baby Dragon

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