My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Knight Goblin Gang Mortar Musketeer
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Musketeer Hog Rider
Fireball
Goblin Gang Mortar Musketeer Hog Rider
Poison
Bats Goblin Gang Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Goblin Gang Mortar Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mortar
Arrows
Hog Rider Knight Mortar
Knight
Bats Goblin Gang Mortar Musketeer Hog Rider Arrows The Log
Goblin Gang
Knight Hog Rider Mortar
Mortar
Knight Bats Arrows Goblin Gang Musketeer Hog Rider The Log
Musketeer
Knight Hog Rider Mortar The Log
Hog Rider
Bats Arrows Knight Goblin Gang Musketeer The Log Mortar
The Log
Hog Rider Knight Mortar Musketeer

Defense Synergies 5 11

Bats
Knight Mortar Musketeer The Log
Arrows
Knight Mortar
Knight
Bats Goblin Gang Musketeer Arrows Mortar The Log
Goblin Gang
Knight Musketeer Mortar The Log
Mortar
Bats Arrows Knight Goblin Gang Musketeer The Log
Musketeer
Knight Goblin Gang The Log Bats Mortar
Hog Rider
The Log
Musketeer Bats Knight Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer The Log
Bats Knight Goblin Gang Mortar Musketeer The Log
Goblin Gang Mortar Bats Knight Musketeer
Bats Knight Goblin Gang Mortar Musketeer
Arrows The Log
Arrows Goblin Gang The Log Bats Musketeer
Bats Musketeer Arrows Goblin Gang Mortar
Arrows Musketeer The Log
Goblin Gang Mortar Musketeer
Knight Goblin Gang Musketeer
Bats Goblin Gang Arrows Knight Musketeer The Log
Arrows Musketeer Bats Goblin Gang
Mortar Bats Knight Goblin Gang Musketeer The Log
Bats Arrows Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Goblin Gang Mortar The Log
Bats Arrows Knight Goblin Gang Mortar Musketeer
Arrows Mortar Bats Knight Goblin Gang Musketeer The Log
Arrows Mortar The Log Bats Knight Musketeer
Mortar Musketeer
Goblin Gang Bats Arrows Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Mortar Musketeer The Log
Goblin Gang Bats Knight Musketeer The Log
Goblin Gang Bats Knight Musketeer The Log
Knight Goblin Gang Musketeer
Arrows Bats Goblin Gang Musketeer
Goblin Gang Bats Knight Musketeer
Knight
Bats Knight Mortar The Log
Goblin Gang Musketeer
Bats Knight Musketeer
Arrows The Log
Knight Goblin Gang
Musketeer
Goblin Gang Bats Knight Mortar Musketeer The Log
Bats Arrows Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows Knight Musketeer The Log
Arrows Mortar The Log
Arrows Bats Musketeer
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows The Log Mortar
Bats Goblin Gang Musketeer
Arrows Knight Mortar Musketeer The Log
Arrows Musketeer
Knight Mortar Musketeer The Log
Arrows Mortar Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar
Bats
Arrows Mortar Musketeer The Log
Arrows Mortar The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log Mortar
Arrows Mortar The Log Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Bats Arrows Musketeer
Bats Musketeer
Arrows Mortar Musketeer The Log
Arrows
Arrows The Log
Bats Goblin Gang Musketeer
Arrows Musketeer
Arrows The Log
Knight Goblin Gang Musketeer
Arrows The Log Mortar Musketeer
Arrows
Musketeer
Bats Goblin Gang Musketeer The Log
Bats Musketeer
Mortar Musketeer The Log

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