My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Miner
Giant Snowball
Minions Minion Horde Mega Minion Hog Rider Miner
Zap
Minions Minion Horde
Barbarian Barrel
Knight
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions Minion Horde
Royal Delivery
Knight Minions Minion Horde Mega Minion Hog Rider Miner
Fireball
Minions Minion Horde Mega Minion Hog Rider
Poison
Minions Minion Horde Mega Minion
Lightning
Knight Mega Minion
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Mega Minion Miner Fireball Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Mega Minion

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Mega Minion Hog Rider Minion Horde Fireball The Log Miner
Minions
Knight Hog Rider Miner
Minion Horde
Miner Knight Hog Rider
Mega Minion
Knight Fireball Miner
Fireball
Hog Rider Knight Mega Minion The Log Miner
Hog Rider
Knight Minions Fireball The Log Minion Horde
The Log
Hog Rider Knight Fireball Miner
Miner
Minions Minion Horde Knight Mega Minion Fireball The Log

Defense Synergies 3 9

Knight
Minions Mega Minion Minion Horde Fireball The Log
Minions
Knight The Log
Minion Horde
Knight The Log
Mega Minion
Knight The Log Miner
Fireball
The Log Knight Miner
Hog Rider
The Log
Fireball Knight Minions Minion Horde Mega Minion Miner
Miner
Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Minion Horde Mega Minion Fireball The Log
Minion Horde Knight Minions Mega Minion The Log
Minion Horde Knight Minions Mega Minion
Minion Horde Knight Minions Mega Minion
Fireball The Log
Fireball The Log Minions Mega Minion
Minions Minion Horde Mega Minion Fireball
Fireball The Log
Minion Horde Minions
Knight Minion Horde Miner
Minions Minion Horde Knight Mega Minion Fireball The Log
Minions Minion Horde Mega Minion Fireball
Minion Horde Knight Minions Fireball The Log
Fireball Minions Minion Horde Mega Minion The Log
Knight Minion Horde
Minion Horde Fireball The Log
Minion Horde Knight Minions Fireball
Fireball Knight Minions Minion Horde Mega Minion The Log
The Log Knight Minions Mega Minion Fireball
Knight Minions Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Mega Minion The Log Miner
Knight Minions Minion Horde The Log
Knight Minion Horde Fireball The Log
Knight Minion Horde
Fireball Minions Minion Horde
Knight Minions Minion Horde Mega Minion Fireball
Knight Minion Horde
Minion Horde Knight Minions Mega Minion Fireball The Log
Minion Horde Mega Minion
Knight Minions Minion Horde Mega Minion
Fireball The Log
Knight Minion Horde Fireball
Minion Horde Fireball
Knight Minions Minion Horde Mega Minion Fireball The Log
Minions Minion Horde Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde The Log
Fireball The Log Miner
Minion Horde Fireball The Log Miner
Knight Fireball The Log
Fireball Minion Horde The Log
Fireball Minions Minion Horde Mega Minion
Minion Horde The Log
Fireball The Log
Fireball The Log Miner
Minions Minion Horde Fireball
Miner Knight Minion Horde Fireball The Log
Fireball
Knight Fireball The Log Miner
Minions Minion Horde Fireball
Fireball The Log
Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Minions Minion Horde
Mega Minion Fireball The Log
Fireball The Log Miner
Minions Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball
Minion Horde Mega Minion
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Minion Horde Fireball
Minions Minion Horde Mega Minion Fireball
Minion Horde Mega Minion Fireball
Minion Horde Fireball The Log Miner
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Minions Fireball
Fireball Mega Minion
The Log Fireball
Fireball Miner Knight Minion Horde Mega Minion
The Log Fireball
Fireball
Minion Horde Mega Minion
Minions Minion Horde Fireball The Log
Fireball
Fireball The Log Miner

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