My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Knight Rascals Inferno Tower Magic Archer
The Log
Rascals Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Rascals
Royal Delivery
Knight Rascals Hog Rider Magic Archer
Fireball
Rascals Hog Rider Inferno Tower Magic Archer
Poison
Rascals Inferno Tower Magic Archer
Lightning
Knight Inferno Tower Magic Archer
Rocket
Rascals Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rocket Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Hog Rider Magic Archer Rascals Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tornado Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Hog Rider Arrows Magic Archer
Rascals
Hog Rider Magic Archer
Hog Rider
Arrows Knight Rascals Rocket Tornado Magic Archer
Inferno Tower
Rocket
Tornado Hog Rider
Tornado
Rocket Magic Archer Hog Rider
Magic Archer
Tornado Knight Rascals Hog Rider

Defense Synergies 4 7

Arrows
Knight Inferno Tower Tornado
Knight
Inferno Tower Magic Archer Arrows Tornado
Rascals
Inferno Tower Tornado
Hog Rider
Inferno Tower
Knight Arrows Rascals Tornado
Rocket
Tornado
Tornado
Rocket Magic Archer Arrows Knight Rascals Inferno Tower
Magic Archer
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Magic Archer
Inferno Tower Knight Rascals
Inferno Tower Rocket Tornado Knight Rascals
Inferno Tower Knight Rascals
Arrows Rocket Tornado
Arrows Tornado Rascals Magic Archer
Inferno Tower Rocket Tornado Arrows Rascals Magic Archer
Rocket Arrows Rascals Inferno Tower Magic Archer
Inferno Tower Rascals Tornado
Knight Tornado Rascals Inferno Tower
Arrows Knight Rascals Tornado Magic Archer
Arrows Inferno Tower Rascals Tornado Magic Archer
Inferno Tower Knight Rascals Rocket
Rocket Arrows Rascals Tornado Magic Archer
Inferno Tower Knight Rascals
Inferno Tower Rocket Tornado Rascals
Arrows Knight Rascals Inferno Tower Tornado
Arrows Knight Rascals Tornado Magic Archer
Arrows Tornado Knight Rascals Magic Archer
Inferno Tower Tornado
Rascals Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Inferno Tower
Arrows Knight Rocket Magic Archer
Knight Rascals Inferno Tower Rocket
Rocket Knight Rascals Inferno Tower Tornado
Inferno Tower Knight Rascals
Arrows Rocket Rascals Tornado Magic Archer
Rascals Rocket Knight Inferno Tower
Inferno Tower Knight Rascals
Rocket Knight Inferno Tower Tornado Magic Archer
Inferno Tower
Knight Rascals Inferno Tower
Rocket Arrows Tornado
Rascals Rocket Knight Inferno Tower
Rascals Magic Archer
Rascals Inferno Tower Knight Rocket Tornado Magic Archer
Arrows Rascals Inferno Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Rascals Rocket
Arrows Tornado Magic Archer
Rocket Arrows Magic Archer
Arrows Knight Rascals Rocket
Rocket Arrows Magic Archer
Arrows Rocket Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado
Rocket Tornado
Rocket Arrows Knight Tornado Magic Archer
Arrows Rocket Tornado Magic Archer
Rocket Knight Magic Archer
Arrows Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Magic Archer Arrows Rocket
Arrows Rocket Tornado
Rocket
Rocket Arrows Magic Archer
Rocket Arrows Tornado Magic Archer
Rocket Magic Archer
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Rocket Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Rocket
Arrows Rocket Magic Archer
Rocket Arrows Magic Archer
Rocket Arrows Magic Archer
Rocket Magic Archer
Rocket Arrows Tornado Magic Archer
Arrows
Knight Rascals Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows Tornado
Rascals Rocket Tornado Magic Archer
Rocket Tornado Magic Archer
Rocket Tornado Magic Archer

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