My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Hunter P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Inferno Dragon
Giant Snowball
Archers Hog Rider Inferno Dragon
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Knight Hunter
The Log
Archers Hog Rider Hunter
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Hunter P.E.K.K.A Inferno Dragon
Fireball
Archers Hog Rider Hunter Inferno Dragon
Poison
Archers Hunter
Lightning
Knight Hunter Inferno Dragon
Rocket
Hog Rider Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Arrows Knight Hog Rider Hunter Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider Barbarian Barrel P.E.K.K.A Inferno Dragon
Arrows
Hog Rider P.E.K.K.A Archers Knight
Knight
Archers Hog Rider Arrows Barbarian Barrel Hunter
Hog Rider
Arrows Knight Archers Barbarian Barrel Hunter
Barbarian Barrel
Archers Knight Hog Rider Hunter P.E.K.K.A
Hunter
Knight Hog Rider Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Arrows Archers Barbarian Barrel Hunter
Inferno Dragon
Archers

Defense Synergies 3 8

Archers
Knight Barbarian Barrel P.E.K.K.A
Arrows
Knight Barbarian Barrel P.E.K.K.A
Knight
Archers Hunter Arrows Barbarian Barrel
Hog Rider
Barbarian Barrel
Archers Arrows Knight Hunter P.E.K.K.A
Hunter
Knight Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Archers Arrows Barbarian Barrel Hunter
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Hunter P.E.K.K.A Inferno Dragon Knight
Hunter P.E.K.K.A Archers Knight Inferno Dragon
Hunter P.E.K.K.A Inferno Dragon Knight
Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Archers Hunter
Hunter Inferno Dragon Archers Arrows
Arrows Barbarian Barrel P.E.K.K.A
Hunter P.E.K.K.A Inferno Dragon
Knight Archers Barbarian Barrel Hunter
Archers Arrows Knight Barbarian Barrel Hunter
Arrows Hunter Inferno Dragon Archers
Hunter P.E.K.K.A Knight
Arrows Barbarian Barrel Hunter P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight Hunter
Hunter P.E.K.K.A Inferno Dragon
Arrows Knight Hunter P.E.K.K.A
Arrows Archers Knight Barbarian Barrel Hunter
Arrows Barbarian Barrel Hunter Archers Knight Inferno Dragon
P.E.K.K.A Hunter Inferno Dragon
Archers Arrows Knight Barbarian Barrel Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Barbarian Barrel P.E.K.K.A
Archers Arrows Knight Barbarian Barrel Hunter Inferno Dragon
P.E.K.K.A Knight Hunter
Hunter P.E.K.K.A Knight Barbarian Barrel
P.E.K.K.A Knight Hunter Inferno Dragon
Arrows Archers Hunter
P.E.K.K.A Archers Knight Hunter
P.E.K.K.A Knight Hunter Inferno Dragon
P.E.K.K.A Knight Barbarian Barrel Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Hunter
P.E.K.K.A Arrows
P.E.K.K.A Knight Hunter
Archers
Archers Knight Barbarian Barrel Hunter P.E.K.K.A Inferno Dragon
Arrows Archers Barbarian Barrel Hunter P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Hunter
Archers Arrows
Arrows Barbarian Barrel Hunter
Arrows
Arrows Knight Barbarian Barrel
Archers Arrows
Knight Barbarian Barrel Hunter
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Hunter
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Archers Arrows Barbarian Barrel Hunter
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Hunter
Inferno Dragon
Arrows Barbarian Barrel Hunter
Arrows
Arrows Barbarian Barrel
Archers Arrows Hunter
Arrows Hunter
Arrows
P.E.K.K.A
Arrows
Archers Barbarian Barrel
Archers Arrows Hunter
Arrows Barbarian Barrel
Knight Hunter
Arrows
Arrows
P.E.K.K.A
Barbarian Barrel

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