My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Barbarians Musketeer Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Barbarians Musketeer
The Log
Spear Goblins Barbarians Musketeer Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider Elixir Collector
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Barbarians Musketeer Hog Rider
Fireball
Barbarians Musketeer Hog Rider Elixir Collector
Poison
Spear Goblins Barbarians Musketeer Elixir Collector
Lightning
Knight Musketeer Elixir Collector
Rocket
Barbarians Musketeer Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Knight Musketeer Hog Rider Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Knight

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Spear Goblins Musketeer Hog Rider Arrows The Log
Barbarians
Hog Rider
Musketeer
Knight Hog Rider The Log
Hog Rider
Spear Goblins Arrows Knight Musketeer The Log Barbarians
Elixir Collector
The Log
Hog Rider Knight Musketeer

Defense Synergies 3 7

Spear Goblins
Knight Arrows Barbarians Musketeer The Log
Arrows
Spear Goblins Knight Barbarians
Knight
Spear Goblins Musketeer Arrows The Log
Barbarians
Spear Goblins Arrows
Musketeer
Knight The Log Spear Goblins
Hog Rider
Elixir Collector
The Log
Musketeer Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer The Log
Barbarians Knight Musketeer The Log
Barbarians Knight Musketeer
Barbarians Knight Musketeer
Arrows Barbarians The Log
Arrows The Log Spear Goblins Musketeer
Musketeer Spear Goblins Arrows
Arrows Barbarians Musketeer The Log
Barbarians Musketeer
Knight Spear Goblins Barbarians Musketeer
Barbarians Spear Goblins Arrows Knight Musketeer The Log
Arrows Musketeer Spear Goblins
Barbarians Knight Musketeer The Log
Arrows Barbarians The Log
Barbarians Knight
Barbarians The Log
Barbarians Arrows Knight Musketeer
Arrows Spear Goblins Knight Barbarians Musketeer The Log
Arrows The Log Spear Goblins Knight Barbarians Musketeer
Barbarians Musketeer
Spear Goblins Arrows Knight Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins
Arrows Knight Musketeer The Log
Barbarians Spear Goblins Knight Musketeer The Log
Knight Barbarians Musketeer The Log
Barbarians Knight Musketeer
Arrows Musketeer
Spear Goblins Knight Barbarians Musketeer
Knight Barbarians
Spear Goblins Knight Barbarians The Log
Barbarians Musketeer
Knight Barbarians Musketeer
Arrows Barbarians The Log
Barbarians Knight
Barbarians Musketeer
Barbarians Spear Goblins Knight Musketeer The Log
Arrows Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Knight Barbarians Musketeer The Log
Arrows The Log
Arrows Spear Goblins Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Knight Musketeer The Log
Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Spear Goblins Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Spear Goblins Barbarians Musketeer
Arrows Musketeer
Arrows The Log
Knight Musketeer
Arrows The Log Musketeer
Arrows
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: