My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Tesla
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Tesla Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Tesla Hog Rider
Poison
Archers Goblin Gang
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Tesla Hog Rider Freeze Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight Freeze
Archers
Knight Zap Hog Rider
Knight
Archers Goblin Gang Hog Rider Zap
Goblin Gang
Knight Hog Rider
Tesla
Hog Rider
Zap Knight Goblin Gang Freeze Archers Rocket
Rocket
Hog Rider
Freeze
Hog Rider Zap

Defense Synergies 4 6

Zap
Archers Knight Goblin Gang Tesla
Archers
Knight Zap Goblin Gang Tesla
Knight
Archers Goblin Gang Tesla Zap
Goblin Gang
Knight Tesla Zap Archers
Tesla
Knight Goblin Gang Zap Archers
Hog Rider
Rocket
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla
Zap Knight Goblin Gang Tesla
Goblin Gang Tesla Rocket Archers Knight Freeze
Tesla Knight Goblin Gang
Rocket
Goblin Gang Freeze Zap Archers Tesla
Tesla Rocket Zap Archers Goblin Gang Freeze
Rocket Zap Tesla
Tesla Goblin Gang
Knight Goblin Gang Archers Tesla
Archers Goblin Gang Zap Knight Tesla Freeze
Tesla Zap Archers Goblin Gang
Tesla Zap Knight Goblin Gang Rocket Freeze
Rocket Zap Goblin Gang Tesla Freeze
Knight Goblin Gang Tesla
Rocket Zap Goblin Gang Tesla Freeze
Tesla Knight Goblin Gang
Tesla Zap Archers Knight Goblin Gang
Zap Freeze Archers Knight Tesla
Tesla
Goblin Gang Archers Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Tesla
Zap Archers Knight Goblin Gang Tesla Rocket
Goblin Gang Zap Knight Rocket
Goblin Gang Rocket Zap Knight Tesla
Knight Goblin Gang Tesla
Rocket Zap Archers Goblin Gang Tesla Freeze
Goblin Gang Rocket Archers Knight Tesla
Knight Tesla
Zap Rocket Freeze Knight
Goblin Gang Tesla
Knight Tesla
Rocket Zap
Rocket Knight Goblin Gang Tesla
Archers Tesla
Goblin Gang Tesla Zap Archers Knight Rocket Freeze
Zap Archers Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Freeze
Zap
Rocket
Knight Rocket Freeze
Rocket Zap
Zap Rocket Freeze
Archers
Zap Freeze
Zap
Rocket Goblin Gang
Rocket Zap Knight
Zap Archers Rocket
Rocket Knight
Rocket Freeze
Zap
Rocket Zap
Rocket
Rocket Freeze
Rocket
Rocket Zap Archers
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Freeze
Zap
Zap
Rocket Zap
Zap Archers
Zap Rocket Freeze
Zap Rocket
Zap Rocket Freeze
Rocket
Zap Archers Goblin Gang Rocket Freeze
Rocket Zap Archers
Freeze
Knight Goblin Gang Rocket
Zap
Rocket Zap
Zap Goblin Gang Rocket Freeze
Zap Rocket
Zap Rocket Freeze

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