My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Rascals Zappies Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Rascals Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Zappies Guards Baby Dragon
Zap
Skeleton Barrel Zappies Guards
Barbarian Barrel
Knight Skeleton Barrel Rascals Zappies Guards
The Log
Skeleton Barrel Rascals Zappies Guards
Earthquake
Zappies Guards
Arrows
Skeleton Barrel Rascals Zappies Guards
Royal Delivery
Knight Skeleton Barrel Rascals Zappies Guards Baby Dragon
Fireball
Skeleton Barrel Rascals Zappies Baby Dragon
Poison
Skeleton Barrel Rascals Zappies Guards
Lightning
Knight Baby Dragon
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Rocket Guards Baby Dragon Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Guards Zappies Baby Dragon Poison Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Barrel Guards Zappies

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Baby Dragon Zappies Poison
Skeleton Barrel
Knight Rascals Zappies Guards Poison
Rascals
Skeleton Barrel Zappies Baby Dragon
Zappies
Knight Skeleton Barrel Rascals Baby Dragon
Rocket
Guards
Skeleton Barrel
Baby Dragon
Knight Rascals Zappies Poison
Poison
Knight Skeleton Barrel Baby Dragon

Defense Synergies 0 7

Knight
Zappies Baby Dragon Poison
Skeleton Barrel
Rascals
Baby Dragon
Zappies
Knight Guards
Rocket
Guards
Zappies Baby Dragon Poison
Baby Dragon
Knight Rascals Guards
Poison
Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Skeleton Barrel Zappies Baby Dragon
Knight Rascals Zappies
Rocket Knight Rascals Zappies
Knight Rascals Zappies Guards
Rocket Poison
Rascals Zappies Guards Baby Dragon
Rocket Rascals Zappies Baby Dragon Poison
Rocket Skeleton Barrel Rascals Baby Dragon Poison
Zappies Rascals
Knight Guards Rascals Zappies
Guards Poison Knight Rascals Zappies Baby Dragon
Rascals Zappies Baby Dragon Poison
Knight Rascals Zappies Rocket Guards
Rocket Rascals Zappies Guards Baby Dragon Poison
Knight Rascals Zappies
Rocket Rascals Zappies
Knight Rascals Zappies Poison
Knight Rascals Zappies Guards Baby Dragon
Baby Dragon Poison Knight Rascals Zappies Guards
Zappies
Rascals Knight Zappies Guards Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Guards Zappies
Poison Knight Skeleton Barrel Rocket Baby Dragon
Zappies Guards Knight Rascals Rocket
Rocket Guards Knight Rascals Zappies
Knight Rascals Zappies Guards
Rocket Poison Skeleton Barrel Rascals Zappies Baby Dragon
Rascals Rocket Guards Knight Zappies
Knight Rascals Zappies
Rocket Knight Zappies Baby Dragon Poison
Zappies Guards
Knight Rascals Zappies Guards
Rocket Guards Poison
Rascals Rocket Knight Zappies Guards
Rascals Zappies Baby Dragon
Rascals Zappies Guards Knight Rocket Baby Dragon Poison
Poison Rascals Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Knight Rascals Rocket Guards Baby Dragon
Poison Skeleton Barrel Baby Dragon
Rocket Skeleton Barrel Baby Dragon Poison
Knight Skeleton Barrel Rascals Rocket Guards Poison
Rocket Poison Baby Dragon
Poison Skeleton Barrel Rocket Baby Dragon
Baby Dragon Poison
Poison Skeleton Barrel Baby Dragon
Poison Skeleton Barrel
Rocket Guards Poison
Rocket Poison Knight Skeleton Barrel
Poison Rocket Baby Dragon
Rocket Poison Knight Skeleton Barrel Baby Dragon
Skeleton Barrel Rocket Baby Dragon Poison
Skeleton Barrel Baby Dragon Poison
Rocket Skeleton Barrel Baby Dragon Poison
Skeleton Barrel Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Skeleton Barrel Baby Dragon Poison
Rocket Skeleton Barrel Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Skeleton Barrel Baby Dragon Poison
Poison Baby Dragon
Poison Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Poison
Rocket Poison Skeleton Barrel Baby Dragon
Poison Baby Dragon
Rocket Skeleton Barrel Zappies Guards Poison
Poison Rocket
Rocket Zappies Poison
Rocket Poison
Skeleton Barrel Zappies Rocket Guards
Rocket Poison Zappies Baby Dragon
Poison Knight Rascals Rocket Baby Dragon
Skeleton Barrel Baby Dragon Poison
Rocket Poison
Rascals Zappies Rocket Guards Baby Dragon Poison
Zappies Rocket Poison
Poison Skeleton Barrel Rocket Baby Dragon

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