My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Hogs Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Hogs
Giant Snowball
Goblins Archers Minions Royal Hogs
Zap
Goblins Archers Minions Royal Hogs Goblin Giant
Barbarian Barrel
Goblins Archers Knight Royal Hogs
The Log
Goblins Archers Royal Hogs
Earthquake
Archers Royal Hogs
Arrows
Goblins Archers Minions Royal Hogs
Royal Delivery
Goblins Archers Knight Minions Royal Hogs
Fireball
Archers Minions Royal Hogs
Poison
Archers Minions Royal Hogs
Lightning
Knight
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Knight Minions Tornado Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Arrows Royal Hogs Goblin Giant
Arrows
Royal Hogs Archers Knight Goblin Giant
Knight
Archers Minions Arrows Royal Hogs
Minions
Knight Royal Hogs Goblin Giant
Royal Hogs
Arrows Archers Knight Minions
Tornado
Goblin Giant
Goblin Giant
Archers Arrows Minions Tornado

Defense Synergies 2 10

Goblins
Archers Knight
Archers
Knight Goblins Minions Tornado Goblin Giant
Arrows
Knight Tornado
Knight
Archers Minions Goblins Arrows Tornado
Minions
Knight Archers Goblin Giant
Royal Hogs
Tornado
Archers Arrows Knight Goblin Giant
Goblin Giant
Archers Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Giant
Goblins Knight Minions
Tornado Goblins Archers Knight Minions
Goblins Knight Minions
Arrows Tornado
Arrows Tornado Goblins Archers Minions
Minions Tornado Archers Arrows
Arrows Goblin Giant
Goblins Minions Tornado
Knight Tornado Goblins Archers
Goblins Archers Minions Arrows Knight Tornado Goblin Giant
Arrows Minions Archers Tornado
Knight Minions
Goblins Arrows Minions Tornado
Knight
Tornado
Goblins Arrows Knight Minions Tornado
Arrows Goblins Archers Knight Minions Tornado
Arrows Tornado Archers Knight Minions
Tornado
Goblins Archers Arrows Knight Minions Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers
Archers Arrows Knight
Goblins Knight Minions Goblin Giant
Knight Tornado Goblin Giant
Knight Goblin Giant
Arrows Archers Minions Tornado Goblin Giant
Goblins Archers Knight Minions Goblin Giant
Knight Goblin Giant
Goblins Knight Minions Tornado
Goblin Giant
Knight Minions
Arrows Tornado Goblin Giant
Knight Goblin Giant
Archers
Goblins Archers Knight Minions Tornado Goblin Giant
Arrows Minions Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado
Arrows Goblin Giant
Arrows Knight
Arrows
Arrows Minions Tornado Goblin Giant
Archers Arrows Tornado
Arrows Tornado
Arrows Tornado
Goblins Minions Tornado
Arrows Knight Tornado
Archers Arrows Tornado
Knight
Arrows Minions
Arrows
Arrows
Arrows
Arrows Tornado
Minions
Archers Arrows
Arrows Tornado
Minions
Arrows Tornado
Tornado
Arrows
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Archers Arrows Tornado
Minions
Arrows
Arrows
Arrows
Archers Minions
Archers Arrows Tornado
Arrows
Knight
Arrows
Arrows Tornado
Minions Tornado
Tornado
Tornado Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: