My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Barbarian Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Dart Goblin Goblin Hut Graveyard
Zap
Dart Goblin Goblin Hut Graveyard
Barbarian Barrel
Knight Dart Goblin Goblin Hut Barbarian Hut Graveyard
The Log
Dart Goblin Goblin Hut Barbarian Hut Graveyard
Earthquake
Goblin Hut Barbarian Hut Elixir Collector Graveyard
Arrows
Dart Goblin Goblin Hut Graveyard
Royal Delivery
Knight Dart Goblin Goblin Hut Graveyard
Fireball
Dart Goblin Goblin Hut Barbarian Hut Elixir Collector
Poison
Dart Goblin Goblin Hut Barbarian Hut Elixir Collector Graveyard
Lightning
Knight Goblin Hut Barbarian Hut Elixir Collector
Rocket
Goblin Hut Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Freeze Goblin Hut Graveyard Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Dart Goblin Freeze

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Graveyard Knight Dart Goblin Goblin Hut Barbarian Hut Freeze
Knight
Dart Goblin Graveyard Zap Goblin Hut Barbarian Hut
Dart Goblin
Knight Zap Barbarian Hut Graveyard
Goblin Hut
Zap Knight Barbarian Hut Graveyard
Barbarian Hut
Graveyard Zap Knight Dart Goblin Goblin Hut
Elixir Collector
Freeze
Graveyard Zap
Graveyard
Zap Knight Barbarian Hut Freeze Dart Goblin Goblin Hut

Defense Synergies 1 9

Zap
Knight Dart Goblin Goblin Hut Barbarian Hut
Knight
Dart Goblin Zap Goblin Hut Barbarian Hut
Dart Goblin
Knight Zap Goblin Hut Barbarian Hut
Goblin Hut
Zap Knight Dart Goblin Barbarian Hut
Barbarian Hut
Zap Knight Dart Goblin Goblin Hut
Elixir Collector
Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Knight Dart Goblin Goblin Hut
Barbarian Hut Zap Knight Dart Goblin Goblin Hut
Goblin Hut Barbarian Hut Knight Dart Goblin Freeze
Goblin Hut Barbarian Hut Knight Dart Goblin
Freeze Zap Dart Goblin
Dart Goblin Zap Goblin Hut Barbarian Hut Freeze
Barbarian Hut Zap Dart Goblin
Barbarian Hut Goblin Hut
Knight Dart Goblin
Dart Goblin Zap Knight Goblin Hut Freeze
Zap Dart Goblin Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Zap Knight Freeze
Barbarian Hut Zap Dart Goblin Goblin Hut Freeze
Barbarian Hut Knight Goblin Hut
Barbarian Hut Zap Goblin Hut Freeze
Barbarian Hut Knight Goblin Hut
Zap Knight Dart Goblin Goblin Hut Barbarian Hut
Zap Freeze Knight Dart Goblin Goblin Hut Barbarian Hut
Barbarian Hut Dart Goblin Goblin Hut
Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Zap Goblin Hut
Zap Knight
Zap Knight Goblin Hut Barbarian Hut
Zap Knight Barbarian Hut
Barbarian Hut Knight Goblin Hut
Zap Dart Goblin Goblin Hut Freeze
Knight Dart Goblin Goblin Hut Barbarian Hut
Knight Barbarian Hut
Zap Freeze Knight Goblin Hut Barbarian Hut
Dart Goblin Goblin Hut Barbarian Hut
Knight Dart Goblin Goblin Hut
Zap
Knight Barbarian Hut
Dart Goblin Barbarian Hut
Goblin Hut Zap Knight Dart Goblin Barbarian Hut Freeze
Zap Dart Goblin Goblin Hut Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Barbarian Hut Freeze
Zap Dart Goblin
Dart Goblin Goblin Hut Barbarian Hut
Knight Dart Goblin Barbarian Hut Freeze
Zap
Zap Dart Goblin Freeze
Dart Goblin
Zap Dart Goblin Barbarian Hut Freeze
Zap Dart Goblin
Zap Knight Dart Goblin
Zap Dart Goblin
Knight Dart Goblin Goblin Hut Barbarian Hut
Dart Goblin Freeze
Zap Dart Goblin Goblin Hut Barbarian Hut
Zap Dart Goblin Goblin Hut Barbarian Hut
Dart Goblin Goblin Hut Barbarian Hut
Freeze
Zap Dart Goblin
Zap Dart Goblin
Zap Barbarian Hut
Zap Freeze
Zap Dart Goblin
Zap
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Goblin Hut Freeze
Zap Dart Goblin
Zap Freeze
Zap Dart Goblin Goblin Hut Barbarian Hut Freeze
Zap Dart Goblin
Freeze
Knight Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin Freeze

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