My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Hut Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Hog Rider Goblin Hut Skeleton Army Witch Princess
Zap
Spear Goblins Goblin Hut Skeleton Army Witch Princess
Barbarian Barrel
Spear Goblins Knight Goblin Hut Skeleton Army Witch Princess
The Log
Spear Goblins Hog Rider Goblin Hut Skeleton Army Witch Princess
Earthquake
Spear Goblins Hog Rider Goblin Hut Skeleton Army Witch
Arrows
Spear Goblins Goblin Hut Skeleton Army Witch Princess
Royal Delivery
Spear Goblins Knight Hog Rider Goblin Hut Skeleton Army Witch Princess
Fireball
Hog Rider Goblin Hut Skeleton Army Witch Princess
Poison
Spear Goblins Goblin Hut Skeleton Army Witch Princess
Lightning
Knight Goblin Hut Witch
Rocket
Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Skeleton Army Princess Hog Rider Goblin Hut Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Skeleton Army Princess

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Goblin Hut Princess
Knight
Spear Goblins Hog Rider Princess Goblin Hut Witch
Hog Rider
Spear Goblins Knight Lightning Goblin Hut Witch Princess
Goblin Hut
Spear Goblins Knight Hog Rider
Skeleton Army
Witch
Knight Hog Rider
Lightning
Hog Rider
Princess
Knight Spear Goblins Hog Rider

Defense Synergies 2 7

Spear Goblins
Knight Goblin Hut Skeleton Army
Knight
Spear Goblins Princess Goblin Hut Skeleton Army Witch
Hog Rider
Goblin Hut
Spear Goblins Knight Skeleton Army
Skeleton Army
Spear Goblins Knight Goblin Hut Princess
Witch
Knight
Lightning
Princess
Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Knight Goblin Hut
Skeleton Army Knight Goblin Hut Witch
Goblin Hut Skeleton Army Witch Knight Lightning
Goblin Hut Skeleton Army Witch Knight
Lightning Skeleton Army Princess
Skeleton Army Spear Goblins
Lightning Spear Goblins Goblin Hut Witch Princess
Lightning
Witch Goblin Hut Skeleton Army Princess
Knight Skeleton Army Spear Goblins
Skeleton Army Witch Spear Goblins Knight Goblin Hut Princess
Spear Goblins Goblin Hut Witch Princess
Goblin Hut Skeleton Army Knight Witch Lightning
Skeleton Army Goblin Hut Witch Princess
Skeleton Army Knight Goblin Hut
Skeleton Army Goblin Hut Lightning
Knight Goblin Hut Skeleton Army Witch
Spear Goblins Knight Goblin Hut Skeleton Army Witch
Witch Spear Goblins Knight Goblin Hut Princess
Goblin Hut
Skeleton Army Spear Goblins Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Goblin Hut Witch
Knight Lightning
Skeleton Army Spear Goblins Knight Goblin Hut Witch Lightning
Skeleton Army Lightning Knight
Knight Goblin Hut Skeleton Army Witch
Goblin Hut Witch Princess
Skeleton Army Spear Goblins Knight Goblin Hut Witch Lightning
Knight Skeleton Army
Lightning Spear Goblins Knight Goblin Hut Skeleton Army Witch
Witch Goblin Hut Skeleton Army
Knight Goblin Hut Witch
Skeleton Army Lightning
Skeleton Army Lightning Knight Witch
Skeleton Army Witch Princess
Goblin Hut Skeleton Army Witch Spear Goblins Knight Lightning
Goblin Hut Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Knight
Princess
Lightning Goblin Hut
Lightning Knight
Spear Goblins Witch Princess
Witch Princess
Lightning Princess
Lightning
Lightning
Lightning Knight Princess
Lightning Princess
Lightning Knight Goblin Hut Princess
Lightning Princess
Lightning Princess Goblin Hut
Lightning Spear Goblins Goblin Hut Witch Princess
Lightning Goblin Hut Princess
Lightning
Lightning
Lightning Princess
Lightning Witch Princess
Lightning
Lightning Princess
Lightning
Lightning
Witch Princess
Witch
Witch Lightning Princess
Lightning Witch Princess
Lightning
Lightning Witch Princess
Lightning Goblin Hut Witch
Lightning
Lightning
Lightning Princess
Lightning Princess
Lightning Spear Goblins Goblin Hut Skeleton Army Witch Princess
Lightning Witch Princess
Lightning Knight Princess
Lightning Princess
Lightning
Witch Lightning Princess
Witch Lightning Princess
Lightning Witch Princess

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