My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Hut Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Guards Lava Hound
Giant Snowball
Bats Minion Horde Goblin Hut Guards Lava Hound
Zap
Bats Minion Horde Goblin Hut Guards Lava Hound
Barbarian Barrel
Knight Elite Barbarians Goblin Hut Guards
The Log
Elite Barbarians Goblin Hut Guards
Earthquake
Goblin Hut Guards
Arrows
Bats Minion Horde Goblin Hut Guards Lava Hound
Royal Delivery
Bats Knight Minion Horde Elite Barbarians Goblin Hut Guards Lava Hound
Fireball
Minion Horde Elite Barbarians Goblin Hut Lava Hound
Poison
Bats Minion Horde Goblin Hut Guards Lava Hound
Lightning
Knight Elite Barbarians Goblin Hut
Rocket
Minion Horde Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Guards Minion Horde Goblin Hut Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Lava Hound Zap Elite Barbarians
Zap
Elite Barbarians Bats Knight Minion Horde Goblin Hut Guards Lava Hound
Knight
Bats Zap Minion Horde Elite Barbarians Goblin Hut
Minion Horde
Lava Hound Zap Knight
Elite Barbarians
Zap Bats Knight
Goblin Hut
Zap Knight Lava Hound
Guards
Zap Lava Hound
Lava Hound
Bats Minion Horde Zap Goblin Hut Guards

Defense Synergies 1 8

Bats
Knight Zap
Zap
Bats Knight Minion Horde Elite Barbarians Goblin Hut Guards
Knight
Bats Zap Minion Horde Goblin Hut
Minion Horde
Zap Knight
Elite Barbarians
Zap
Goblin Hut
Zap Knight
Guards
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Goblin Hut
Minion Horde Elite Barbarians Bats Zap Knight Goblin Hut
Minion Horde Goblin Hut Bats Knight Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Bats Knight Guards
Elite Barbarians
Bats Zap Guards
Bats Minion Horde Zap Goblin Hut
Zap
Minion Horde Elite Barbarians Goblin Hut
Knight Elite Barbarians Guards Minion Horde
Bats Minion Horde Guards Zap Knight Goblin Hut
Minion Horde Bats Zap Goblin Hut
Minion Horde Goblin Hut Bats Zap Knight Elite Barbarians Guards
Bats Zap Minion Horde Goblin Hut Guards
Elite Barbarians Knight Minion Horde Goblin Hut
Minion Horde Zap Elite Barbarians Goblin Hut
Minion Horde Bats Knight Elite Barbarians Goblin Hut
Bats Zap Knight Minion Horde Elite Barbarians Goblin Hut Guards
Zap Bats Knight Goblin Hut Guards
Elite Barbarians Goblin Hut
Bats Knight Minion Horde Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Elite Barbarians Goblin Hut
Zap Knight Elite Barbarians
Guards Bats Zap Knight Minion Horde Elite Barbarians Goblin Hut
Guards Bats Zap Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Goblin Hut Guards
Bats Zap Minion Horde Goblin Hut
Guards Bats Knight Minion Horde Elite Barbarians Goblin Hut
Knight Minion Horde Elite Barbarians
Zap Minion Horde Bats Knight Elite Barbarians Goblin Hut
Minion Horde Goblin Hut Guards
Bats Knight Minion Horde Elite Barbarians Goblin Hut Guards
Zap Elite Barbarians Guards
Elite Barbarians Knight Minion Horde Guards
Minion Horde
Elite Barbarians Goblin Hut Guards Bats Zap Knight Minion Horde
Bats Zap Minion Horde Elite Barbarians Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Guards
Zap
Minion Horde Goblin Hut
Knight Guards
Zap Minion Horde
Bats Zap Minion Horde
Minion Horde
Zap
Zap
Bats Minion Horde Elite Barbarians Guards
Zap Knight Minion Horde
Zap
Knight Elite Barbarians Goblin Hut
Minion Horde
Zap Elite Barbarians Goblin Hut
Zap Minion Horde Goblin Hut
Minion Horde Goblin Hut
Bats Minion Horde
Zap
Zap
Minion Horde
Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Zap
Elite Barbarians Bats Zap Minion Horde
Zap Bats Minion Horde Goblin Hut Guards
Minion Horde Elite Barbarians
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Bats Goblin Hut Guards
Zap
Knight Minion Horde
Zap
Zap
Minion Horde Elite Barbarians
Zap Bats Minion Horde Elite Barbarians Guards
Bats Zap
Zap

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