Deck 3.4


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Mediocre
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

2 problems 1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough anti-air units!

You need more than one anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Bomber Tombstone Giant Goblin Hut

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Giant
Giant Snowball Skeletons Tombstone
Zap Skeletons Tombstone
Barbarian Barrel Skeletons
The Log Skeletons Bomber Tombstone Goblin Hut
Earthquake Tombstone Goblin Hut
Arrows
Royal Delivery Skeletons Bomber
Fireball Bomber Tombstone Goblin Hut
Poison Bomber Tombstone Goblin Hut
Lightning Tombstone Goblin Hut
Rocket Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomber Fireball

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Arrows Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Bomber Tombstone Fireball Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Bomber

Synergies   0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons + Knight Bomber Tombstone
Arrows + Knight Giant
Knight + Skeletons Bomber Arrows Goblin Hut
Bomber + Skeletons Knight Giant
+ Skeletons Giant
+ Giant
+ Bomber Arrows Tombstone Fireball Goblin Hut
+ Knight Giant

Counters   54 78

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Arrows Fireball Goblin Hut Knight
Arrows Fireball Knight
Fireball Arrows Knight
Knight Tombstone Giant Goblin Hut Fireball Bomber
Bomber Fireball
Arrows Fireball
Bomber Arrows Knight Fireball
Goblin Hut Knight Skeletons Tombstone
Tombstone Skeletons Knight Bomber
Tombstone Fireball Skeletons
Arrows Fireball Knight Skeletons
Bomber Knight
Tombstone Skeletons Knight Bomber
Knight Skeletons Fireball
Tombstone Skeletons Bomber Knight Goblin Hut
Knight Bomber
Tombstone Bomber Knight Fireball Skeletons
Tombstone Skeletons Giant Fireball Bomber Knight
Fireball
Fireball Arrows
Knight
Fireball Knight
Tombstone Goblin Hut Knight Skeletons
Fireball Goblin Hut Giant Knight
Tombstone Fireball Knight
Bomber Fireball Tombstone Goblin Hut
Fireball
Goblin Hut Giant Bomber Fireball
Fireball Tombstone
Arrows Goblin Hut Tombstone Fireball Bomber
Bomber Arrows Skeletons Fireball
Fireball Arrows Skeletons Bomber
Arrows Bomber Knight Skeletons
Fireball Arrows
Knight
Fireball Knight Skeletons
Knight Tombstone
Tombstone Knight Goblin Hut Skeletons
Knight Arrows Bomber Fireball
Fireball Tombstone Goblin Hut
Knight
Knight Tombstone
Fireball
Knight
Tombstone Skeletons Knight
Giant Knight Tombstone
Knight
Tombstone Skeletons Knight
Tombstone Knight Goblin Hut
Knight Bomber Tombstone Skeletons
Fireball Arrows Knight Skeletons Bomber Tombstone
Tombstone Knight Skeletons
Skeletons Knight
Knight Tombstone Skeletons Goblin Hut
Fireball Arrows Knight
Bomber Arrows Fireball Knight
Skeletons Tombstone Fireball
Knight Tombstone Bomber Fireball
Knight Fireball
Goblin Hut Tombstone
Tombstone Arrows Knight
Tombstone Knight Skeletons
Arrows Fireball Goblin Hut
Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Bomber Tombstone Arrows Knight Fireball
Bomber Tombstone Skeletons Arrows Knight
Arrows Knight Skeletons Bomber
Arrows Bomber Knight
Arrows Fireball
Knight Arrows Skeletons Tombstone Bomber
Arrows Fireball Bomber Knight
Knight Skeletons Tombstone Bomber
Arrows Fireball
Fireball Bomber Knight
Fireball
Arrows Fireball
Arrows
Bomber Skeletons Knight
Fireball Goblin Hut Bomber
Fireball
Tombstone Goblin Hut Fireball
Knight Skeletons
Fireball
Knight
Bomber Fireball Knight