My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Flying Machine Baby Dragon Witch
Zap
Goblin Gang Flying Machine Witch
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Flying Machine Witch
Royal Delivery
Knight Goblin Gang Elite Barbarians Flying Machine Wizard Baby Dragon Witch
Fireball
Goblin Gang Elite Barbarians Flying Machine Wizard Baby Dragon Witch
Poison
Goblin Gang Flying Machine Wizard Witch
Lightning
Knight Elite Barbarians Wizard Baby Dragon Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Fireball Flying Machine Baby Dragon Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Fireball Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Elite Barbarians Fireball Flying Machine Wizard Witch
Goblin Gang
Knight Baby Dragon
Elite Barbarians
Knight Fireball Wizard
Fireball
Knight Elite Barbarians Baby Dragon
Flying Machine
Knight Baby Dragon
Wizard
Knight Elite Barbarians
Baby Dragon
Knight Goblin Gang Fireball Flying Machine Witch
Witch
Knight Baby Dragon

Defense Synergies 1 9

Knight
Goblin Gang Fireball Flying Machine Wizard Baby Dragon Witch
Goblin Gang
Knight Flying Machine
Elite Barbarians
Wizard
Fireball
Knight
Flying Machine
Knight Goblin Gang Baby Dragon
Wizard
Knight Elite Barbarians
Baby Dragon
Knight Flying Machine Witch
Witch
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Wizard Baby Dragon
Elite Barbarians Knight Goblin Gang Flying Machine Witch
Goblin Gang Witch Knight Elite Barbarians
Elite Barbarians Witch Knight Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Flying Machine Baby Dragon
Goblin Gang Fireball Flying Machine Wizard Baby Dragon Witch
Fireball Flying Machine Baby Dragon
Witch Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians
Goblin Gang Witch Knight Fireball Flying Machine Wizard Baby Dragon
Goblin Gang Fireball Flying Machine Wizard Baby Dragon Witch
Knight Goblin Gang Elite Barbarians Fireball Flying Machine Wizard Witch
Fireball Wizard Goblin Gang Baby Dragon Witch
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Fireball
Wizard Knight Goblin Gang Elite Barbarians Fireball Witch
Fireball Knight Goblin Gang Elite Barbarians Flying Machine Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Knight Fireball Flying Machine
Elite Barbarians
Goblin Gang Wizard Knight Elite Barbarians Fireball Flying Machine Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Fireball Witch
Fireball Knight Goblin Gang Elite Barbarians Flying Machine Wizard Baby Dragon
Goblin Gang Knight Elite Barbarians Witch
Goblin Gang Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians Witch
Fireball Wizard Goblin Gang Flying Machine Baby Dragon Witch
Goblin Gang Knight Elite Barbarians Fireball Flying Machine Witch
Knight Elite Barbarians
Knight Elite Barbarians Fireball Flying Machine Baby Dragon Witch
Witch Goblin Gang
Knight Elite Barbarians Flying Machine Witch
Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball Wizard Witch
Wizard Fireball Flying Machine Baby Dragon Witch
Goblin Gang Elite Barbarians Witch Knight Fireball Flying Machine Baby Dragon
Elite Barbarians Fireball Flying Machine Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Knight Fireball Flying Machine
Fireball Wizard Baby Dragon
Fireball Wizard Flying Machine Baby Dragon Witch
Flying Machine Wizard Baby Dragon Witch
Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard
Goblin Gang Elite Barbarians Fireball
Knight Fireball Flying Machine Wizard
Fireball Flying Machine Wizard Baby Dragon
Flying Machine Knight Elite Barbarians Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Elite Barbarians Fireball Flying Machine Baby Dragon
Fireball Flying Machine Wizard Baby Dragon Witch
Fireball Flying Machine Wizard Baby Dragon
Fireball
Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Fireball Flying Machine Baby Dragon
Fireball Wizard Baby Dragon Witch
Witch
Fireball Flying Machine Wizard Baby Dragon Witch
Fireball Flying Machine Wizard Baby Dragon Witch
Fireball Baby Dragon
Elite Barbarians Fireball Flying Machine Wizard Baby Dragon Witch
Fireball Flying Machine Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Flying Machine Witch
Fireball Flying Machine Wizard Baby Dragon Witch
Fireball
Fireball Knight Goblin Gang Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball
Elite Barbarians Flying Machine
Goblin Gang Elite Barbarians Fireball Flying Machine Baby Dragon Witch
Fireball Flying Machine Witch
Fireball Flying Machine Baby Dragon Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: