My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Prince
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Knight Goblin Gang Barbarians
The Log
Goblin Gang Barbarians Hog Rider Prince
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Barbarians Hog Rider Prince
Fireball
Minions Goblin Gang Barbarians Hog Rider
Poison
Minions Goblin Gang Barbarians
Lightning
Knight Prince
Rocket
Barbarians Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Fireball Hog Rider Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Prince Knight Minions
Knight
Minions Goblin Gang Hog Rider Zap Fireball Prince
Minions
Knight Hog Rider Zap Prince
Goblin Gang
Knight Hog Rider Prince
Barbarians
Hog Rider
Fireball
Zap Hog Rider Knight
Hog Rider
Zap Knight Minions Goblin Gang Fireball Barbarians Prince
Prince
Zap Knight Minions Goblin Gang Hog Rider

Defense Synergies 3 9

Zap
Fireball Knight Minions Goblin Gang Barbarians Prince
Knight
Minions Goblin Gang Zap Fireball
Minions
Knight Zap Prince
Goblin Gang
Knight Zap Barbarians Prince
Barbarians
Zap Goblin Gang
Fireball
Zap Knight
Hog Rider
Prince
Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball
Barbarians Zap Knight Minions Goblin Gang Prince
Goblin Gang Barbarians Prince Knight Minions
Barbarians Prince Knight Minions Goblin Gang
Barbarians Fireball Prince
Goblin Gang Fireball Zap Minions
Minions Zap Goblin Gang Fireball
Zap Barbarians Fireball
Barbarians Minions Goblin Gang Prince
Knight Goblin Gang Barbarians Prince
Minions Goblin Gang Barbarians Zap Knight Fireball
Minions Zap Goblin Gang Fireball
Barbarians Prince Zap Knight Minions Goblin Gang Fireball
Fireball Zap Minions Goblin Gang Barbarians Prince
Barbarians Knight Goblin Gang Prince
Barbarians Zap Goblin Gang Fireball Prince
Barbarians Knight Minions Goblin Gang Fireball Prince
Fireball Zap Knight Minions Goblin Gang Barbarians Prince
Zap Knight Minions Barbarians Fireball
Barbarians Prince
Goblin Gang Knight Minions Barbarians Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap Fireball Prince
Fireball Zap Knight Goblin Gang Prince
Goblin Gang Barbarians Zap Knight Minions Prince
Goblin Gang Prince Zap Knight Barbarians Fireball
Barbarians Knight Goblin Gang Prince
Fireball Zap Minions Goblin Gang
Goblin Gang Prince Knight Minions Barbarians Fireball
Knight Barbarians Prince
Zap Knight Minions Barbarians Fireball Prince
Goblin Gang Barbarians
Knight Minions Barbarians Prince
Zap Barbarians Fireball Prince
Barbarians Prince Knight Goblin Gang Fireball
Barbarians Fireball
Goblin Gang Barbarians Zap Knight Minions Fireball Prince
Minions Zap Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Barbarians Fireball Prince
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Prince
Zap Knight Fireball Prince
Fireball Zap
Knight Fireball
Minions Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball Prince
Zap Fireball
Minions Fireball Prince
Fireball
Prince
Zap Barbarians Fireball
Zap Fireball
Fireball Zap
Fireball Zap Prince
Fireball Zap
Zap Fireball
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Minions Goblin Gang Barbarians Fireball Prince
Fireball Zap
Fireball
Fireball Knight Goblin Gang Prince
Zap Fireball
Zap Fireball
Prince
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball Prince

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