My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard Balloon
Fireball
Goblin Gang Wizard Balloon
Poison
Goblin Gang Wizard Balloon
Lightning
Knight Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Knight Goblin Gang Tornado Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Balloon Wizard The Log
Goblin Gang
Knight Mirror Balloon
Wizard
Tornado Knight Rage Balloon
Mirror
The Log Goblin Gang Tornado Balloon
Rage
Balloon Wizard
Tornado
Wizard Mirror Balloon The Log
Balloon
Knight Rage Goblin Gang Wizard Mirror Tornado The Log
The Log
Mirror Knight Tornado Balloon

Defense Synergies 3 8

Knight
Goblin Gang Wizard Tornado The Log
Goblin Gang
Knight Mirror The Log
Wizard
Tornado Knight The Log
Mirror
Tornado Goblin Gang The Log
Rage
Tornado
Wizard Mirror Knight The Log
Balloon
The Log
Knight Goblin Gang Wizard Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Knight Goblin Gang The Log
Goblin Gang Tornado Knight
Knight Goblin Gang
Tornado The Log
Goblin Gang Tornado The Log
Tornado Goblin Gang Wizard
The Log
Goblin Gang Tornado
Knight Goblin Gang Tornado
Goblin Gang Knight Wizard Tornado The Log
Goblin Gang Wizard Tornado
Knight Goblin Gang Wizard The Log
Wizard Goblin Gang Tornado The Log
Knight Goblin Gang
Tornado Goblin Gang The Log
Wizard Knight Goblin Gang Tornado
Knight Goblin Gang Wizard Tornado The Log
Wizard Tornado The Log Knight
Tornado
Goblin Gang Wizard Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Wizard The Log
Goblin Gang Knight The Log
Goblin Gang Knight Tornado The Log
Knight Goblin Gang
Wizard Goblin Gang Tornado
Goblin Gang Knight
Knight
Knight Tornado The Log
Goblin Gang
Knight
Tornado The Log
Knight Goblin Gang Wizard
Wizard
Goblin Gang Knight Tornado The Log
Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log
The Log
Knight The Log
Wizard The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Goblin Gang Tornado
Knight Wizard Tornado The Log
Wizard Tornado
Knight The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Wizard Tornado
Wizard
Wizard The Log
Wizard The Log
Goblin Gang
Wizard Tornado
The Log
Knight Goblin Gang Wizard
The Log Wizard
Tornado
Goblin Gang Tornado The Log
Tornado
Tornado The Log

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