My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Skeleton Army Graveyard
Giant Snowball
Spear Goblins Goblin Gang Tombstone Skeleton Army Graveyard
Zap
Spear Goblins Goblin Gang Tombstone Skeleton Army Graveyard
Barbarian Barrel
Spear Goblins Knight Goblin Gang Tombstone Skeleton Army Graveyard
The Log
Spear Goblins Goblin Gang Tombstone Skeleton Army Graveyard
Earthquake
Spear Goblins Goblin Gang Tombstone Skeleton Army Graveyard
Arrows
Spear Goblins Goblin Gang Tombstone Skeleton Army Graveyard
Royal Delivery
Spear Goblins Knight Goblin Gang Skeleton Army Graveyard
Fireball
Goblin Gang Tombstone Skeleton Army
Poison
Spear Goblins Goblin Gang Tombstone Skeleton Army Graveyard
Lightning
Knight Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tombstone Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Goblin Gang Tombstone Skeleton Army Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Goblin Gang Graveyard
Zap
Graveyard Spear Goblins Knight Freeze
Knight
Spear Goblins Goblin Gang Graveyard Zap
Goblin Gang
Knight Spear Goblins
Tombstone
Skeleton Army
Freeze
Graveyard Zap
Graveyard
Zap Knight Freeze Spear Goblins

Defense Synergies 2 12

Spear Goblins
Knight Zap Goblin Gang Tombstone Skeleton Army
Zap
Spear Goblins Knight Goblin Gang Tombstone Skeleton Army
Knight
Spear Goblins Goblin Gang Zap Skeleton Army
Goblin Gang
Knight Spear Goblins Zap Tombstone Skeleton Army
Tombstone
Spear Goblins Zap Goblin Gang
Skeleton Army
Spear Goblins Zap Knight Goblin Gang Freeze
Freeze
Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Tombstone
Skeleton Army Zap Knight Goblin Gang Tombstone
Goblin Gang Skeleton Army Knight Tombstone Freeze
Skeleton Army Knight Goblin Gang Tombstone
Tombstone Skeleton Army
Goblin Gang Skeleton Army Freeze Spear Goblins Zap
Spear Goblins Zap Goblin Gang Tombstone Freeze
Zap
Goblin Gang Tombstone Skeleton Army
Knight Goblin Gang Skeleton Army Spear Goblins
Goblin Gang Skeleton Army Spear Goblins Zap Knight Tombstone Freeze
Spear Goblins Zap Goblin Gang
Tombstone Skeleton Army Zap Knight Goblin Gang Freeze
Skeleton Army Zap Goblin Gang Tombstone Freeze
Skeleton Army Knight Goblin Gang Tombstone
Skeleton Army Zap Goblin Gang Freeze
Knight Goblin Gang Tombstone Skeleton Army
Tombstone Spear Goblins Zap Knight Goblin Gang Skeleton Army
Zap Freeze Spear Goblins Knight Tombstone
Goblin Gang Skeleton Army Spear Goblins Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Spear Goblins Zap Tombstone
Zap Knight Goblin Gang
Goblin Gang Tombstone Skeleton Army Spear Goblins Zap Knight
Goblin Gang Skeleton Army Zap Knight
Knight Goblin Gang Tombstone Skeleton Army
Zap Goblin Gang Freeze
Goblin Gang Skeleton Army Spear Goblins Knight Tombstone
Knight Skeleton Army
Zap Freeze Spear Goblins Knight Tombstone Skeleton Army
Goblin Gang Tombstone Skeleton Army
Knight Tombstone
Skeleton Army Zap
Skeleton Army Knight Goblin Gang Tombstone
Skeleton Army
Goblin Gang Tombstone Skeleton Army Spear Goblins Zap Knight Freeze
Zap Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Zap
Spear Goblins Zap Freeze
Zap Freeze
Zap
Goblin Gang
Zap Knight
Zap
Knight
Freeze
Zap
Spear Goblins Zap
Freeze
Zap
Zap
Zap
Zap Freeze
Zap
Zap
Zap
Zap
Zap Freeze
Zap
Zap Freeze
Zap Spear Goblins Goblin Gang Tombstone Skeleton Army Freeze
Zap
Freeze
Knight Goblin Gang
Zap
Zap
Zap Goblin Gang Freeze
Zap
Zap Freeze

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