My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Witch Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Night Witch
Giant Snowball
Goblin Gang Royal Recruits Dart Goblin Witch Night Witch
Zap
Goblin Gang Dart Goblin Witch Night Witch
Barbarian Barrel
Knight Goblin Gang Royal Recruits Dart Goblin Witch Royal Ghost Night Witch
The Log
Goblin Gang Royal Recruits Dart Goblin Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Royal Recruits Dart Goblin Witch Night Witch
Royal Delivery
Knight Goblin Gang Royal Recruits Dart Goblin Witch Royal Ghost Night Witch
Fireball
Goblin Gang Dart Goblin Witch Night Witch
Poison
Goblin Gang Royal Recruits Dart Goblin Witch Night Witch
Lightning
Knight Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Gang Dart Goblin Royal Ghost Night Witch Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Goblin Gang Dart Goblin

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Witch Night Witch
Goblin Gang
Knight Royal Recruits Dart Goblin Mirror Royal Ghost
Royal Recruits
Goblin Gang Dart Goblin Royal Ghost
Dart Goblin
Knight Goblin Gang Royal Recruits Mirror
Mirror
Goblin Gang Dart Goblin Royal Ghost Night Witch
Witch
Knight Royal Ghost
Royal Ghost
Goblin Gang Royal Recruits Mirror Witch
Night Witch
Knight Mirror

Defense Synergies 2 10

Knight
Goblin Gang Dart Goblin Witch Night Witch
Goblin Gang
Knight Royal Recruits Dart Goblin Mirror
Royal Recruits
Goblin Gang Dart Goblin
Dart Goblin
Knight Goblin Gang Royal Recruits Mirror Night Witch
Mirror
Goblin Gang Dart Goblin Night Witch
Witch
Knight Royal Ghost
Royal Ghost
Witch
Night Witch
Knight Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Dart Goblin
Knight Goblin Gang Royal Recruits Dart Goblin Witch Night Witch
Goblin Gang Witch Knight Royal Recruits Dart Goblin Night Witch
Royal Recruits Witch Night Witch Knight Goblin Gang Dart Goblin
Royal Recruits
Goblin Gang Dart Goblin Royal Ghost Night Witch
Dart Goblin Goblin Gang Witch Night Witch
Royal Recruits Dart Goblin
Witch Goblin Gang Royal Recruits Night Witch
Knight Goblin Gang Royal Recruits Dart Goblin Royal Ghost Night Witch
Goblin Gang Dart Goblin Witch Knight Royal Recruits Royal Ghost Night Witch
Goblin Gang Dart Goblin Witch Night Witch
Royal Recruits Night Witch Knight Goblin Gang Witch
Goblin Gang Royal Recruits Dart Goblin Witch Royal Ghost Night Witch
Royal Recruits Knight Goblin Gang
Goblin Gang Royal Recruits
Knight Goblin Gang Royal Recruits Witch Night Witch
Knight Goblin Gang Royal Recruits Dart Goblin Witch Royal Ghost Night Witch
Witch Knight Royal Recruits Dart Goblin Royal Ghost
Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Royal Ghost Knight Dart Goblin Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Witch Royal Ghost
Knight Goblin Gang Royal Ghost
Goblin Gang Royal Recruits Knight Witch
Goblin Gang Royal Recruits Knight Night Witch
Royal Recruits Knight Goblin Gang Witch Night Witch
Goblin Gang Dart Goblin Witch
Goblin Gang Royal Recruits Knight Dart Goblin Witch Night Witch
Knight Royal Recruits
Royal Recruits Knight Witch
Royal Recruits Witch Goblin Gang Dart Goblin
Knight Royal Recruits Dart Goblin Witch
Royal Recruits
Royal Recruits Knight Goblin Gang Witch Night Witch
Royal Recruits Dart Goblin Witch
Goblin Gang Royal Recruits Witch Knight Dart Goblin Night Witch
Royal Recruits Dart Goblin Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Dart Goblin Royal Ghost
Dart Goblin Royal Ghost
Dart Goblin
Knight Royal Recruits Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin
Dart Goblin
Goblin Gang Night Witch
Knight Royal Recruits Dart Goblin
Dart Goblin
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Witch
Royal Recruits Dart Goblin
Night Witch
Dart Goblin
Dart Goblin Witch
Night Witch
Royal Recruits
Witch
Witch
Dart Goblin Witch Royal Ghost
Witch
Dart Goblin
Dart Goblin Witch Night Witch
Dart Goblin Witch
Night Witch
Dart Goblin Night Witch
Goblin Gang Royal Recruits Dart Goblin Witch Night Witch
Dart Goblin Witch
Knight Goblin Gang Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Dart Goblin Witch
Dart Goblin Witch
Royal Recruits Dart Goblin Witch Royal Ghost

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