My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Electro Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Goblin Gang Electro Dragon Inferno Dragon Lumberjack
Zap
Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Lumberjack
The Log
Goblin Gang Royal Giant Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Electro Dragon Inferno Dragon Lumberjack
Fireball
Goblin Gang Electro Dragon Inferno Dragon Lumberjack
Poison
Goblin Gang Electro Dragon
Lightning
Knight Electro Dragon Inferno Dragon Lumberjack
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Poison Inferno Dragon Lumberjack Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Poison Electro Dragon The Log Lumberjack
Goblin Gang
Knight Royal Giant
Royal Giant
Poison Goblin Gang Electro Dragon The Log Lumberjack
Poison
Royal Giant Knight Electro Dragon The Log
Electro Dragon
Knight Royal Giant Poison Inferno Dragon
The Log
Knight Royal Giant Poison Lumberjack
Inferno Dragon
Electro Dragon
Lumberjack
Knight Royal Giant The Log

Defense Synergies 2 12

Knight
Goblin Gang Electro Dragon Poison The Log Lumberjack
Goblin Gang
Knight The Log Inferno Dragon Lumberjack
Royal Giant
Poison
Knight The Log
Electro Dragon
Knight The Log Inferno Dragon Lumberjack
The Log
Knight Goblin Gang Poison Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang Electro Dragon The Log
Lumberjack
Knight Goblin Gang Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon The Log
Inferno Dragon Lumberjack Knight Goblin Gang Electro Dragon The Log
Goblin Gang Lumberjack Knight Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Knight Goblin Gang Electro Dragon
Poison The Log Lumberjack
Goblin Gang The Log Electro Dragon Lumberjack
Inferno Dragon Goblin Gang Poison Electro Dragon
Poison Electro Dragon The Log
Inferno Dragon Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Poison Knight Electro Dragon The Log Lumberjack
Inferno Dragon Goblin Gang Poison Electro Dragon
Lumberjack Knight Goblin Gang Electro Dragon The Log
Goblin Gang Poison Electro Dragon The Log Lumberjack
Inferno Dragon Knight Goblin Gang Lumberjack
Goblin Gang The Log Inferno Dragon Lumberjack
Knight Goblin Gang Poison Electro Dragon Lumberjack
Knight Goblin Gang Electro Dragon The Log Lumberjack
Poison The Log Knight Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Knight Poison Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Poison Knight Goblin Gang Electro Dragon The Log Inferno Dragon Lumberjack
Goblin Gang Lumberjack Knight Electro Dragon The Log
Goblin Gang Lumberjack Knight The Log
Knight Goblin Gang Inferno Dragon Lumberjack
Poison Goblin Gang Electro Dragon
Goblin Gang Knight Lumberjack
Knight Inferno Dragon Lumberjack
Electro Dragon Knight Poison The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Electro Dragon Lumberjack
Poison The Log
Knight Goblin Gang Lumberjack
Electro Dragon
Goblin Gang Electro Dragon Knight Poison The Log Inferno Dragon Lumberjack
Poison Electro Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Electro Dragon The Log
Poison Electro Dragon The Log
Poison Electro Dragon The Log
Knight Poison The Log
Poison The Log
Poison Electro Dragon
Poison The Log
Poison The Log Electro Dragon
Poison The Log Electro Dragon
Goblin Gang Poison Electro Dragon Lumberjack
Poison Knight Electro Dragon The Log
Poison Electro Dragon
Poison Knight The Log
Poison Electro Dragon
Poison The Log
Poison Electro Dragon The Log
Poison Electro Dragon The Log
Poison
Poison Electro Dragon The Log
Poison Electro Dragon The Log
Poison The Log
Poison
The Log
Poison Electro Dragon The Log
Poison The Log Electro Dragon
Inferno Dragon
Poison The Log Electro Dragon
Poison Electro Dragon The Log
Poison The Log
Poison Electro Dragon
Electro Dragon Poison
Poison Electro Dragon The Log
Poison Electro Dragon
Poison The Log
Goblin Gang Electro Dragon
Poison Electro Dragon
The Log
Poison Knight Goblin Gang Electro Dragon Lumberjack
The Log Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Goblin Gang Poison The Log
Poison Electro Dragon
Poison Electro Dragon The Log

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