My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince
Giant Snowball
Minions Goblin Gang Baby Dragon
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Knight Goblin Gang Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Wizard Baby Dragon Prince P.E.K.K.A
Fireball
Minions Goblin Gang Wizard Baby Dragon
Poison
Minions Goblin Gang Wizard
Lightning
Knight Wizard Baby Dragon Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Baby Dragon Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Knight Minions Baby Dragon
Knight
Minions Goblin Gang Baby Dragon Zap Wizard Prince
Minions
Knight Zap Baby Dragon Prince P.E.K.K.A
Goblin Gang
Knight Baby Dragon Prince P.E.K.K.A
Wizard
Knight Prince P.E.K.K.A
Baby Dragon
Knight Zap Minions Goblin Gang Prince P.E.K.K.A
Prince
Zap Knight Minions Goblin Gang Wizard Baby Dragon
P.E.K.K.A
Zap Minions Goblin Gang Wizard Baby Dragon

Defense Synergies 2 17

Zap
Knight Minions Goblin Gang Baby Dragon Prince P.E.K.K.A
Knight
Minions Goblin Gang Zap Wizard Baby Dragon
Minions
Knight Zap Baby Dragon Prince P.E.K.K.A
Goblin Gang
Knight Zap Prince P.E.K.K.A
Wizard
Knight Prince P.E.K.K.A
Baby Dragon
Zap Knight Minions Prince P.E.K.K.A
Prince
Zap Minions Goblin Gang Wizard Baby Dragon
P.E.K.K.A
Zap Minions Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard Baby Dragon
P.E.K.K.A Zap Knight Minions Goblin Gang Prince
Goblin Gang Prince P.E.K.K.A Knight Minions
Prince P.E.K.K.A Knight Minions Goblin Gang
Prince P.E.K.K.A
Goblin Gang Zap Minions Baby Dragon
Minions Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Prince
Knight Goblin Gang Prince
Minions Goblin Gang Zap Knight Wizard Baby Dragon
Minions Zap Goblin Gang Wizard Baby Dragon
Prince P.E.K.K.A Zap Knight Minions Goblin Gang Wizard
Wizard Zap Minions Goblin Gang Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Prince
Zap Goblin Gang Prince P.E.K.K.A
Wizard Knight Minions Goblin Gang Prince P.E.K.K.A
Zap Knight Minions Goblin Gang Wizard Baby Dragon Prince
Zap Wizard Baby Dragon Knight Minions
P.E.K.K.A Prince
Goblin Gang Wizard Knight Minions Baby Dragon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Prince P.E.K.K.A
Zap Knight Goblin Gang Wizard Baby Dragon Prince
Goblin Gang P.E.K.K.A Zap Knight Minions Prince
Goblin Gang Prince P.E.K.K.A Zap Knight
P.E.K.K.A Knight Goblin Gang Prince
Wizard Zap Minions Goblin Gang Baby Dragon
Goblin Gang Prince P.E.K.K.A Knight Minions
P.E.K.K.A Knight Prince
Zap P.E.K.K.A Knight Minions Baby Dragon Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Minions Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Knight Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Zap Knight Minions Baby Dragon Prince P.E.K.K.A
Minions Zap Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight Prince
Wizard Zap Baby Dragon
Wizard Zap Minions Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Minions Goblin Gang Prince
Zap Knight Wizard Prince
Zap Wizard Baby Dragon
Knight Baby Dragon
Minions Baby Dragon
Zap Baby Dragon Prince
Zap Wizard Baby Dragon
Wizard Baby Dragon
Minions
Zap Wizard Baby Dragon Prince
Zap Wizard Baby Dragon
Minions Baby Dragon Prince
Wizard
Prince
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Prince
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Minions Wizard
Zap Wizard
Zap
P.E.K.K.A Prince
Wizard
Zap Minions Goblin Gang Prince
Zap Wizard Baby Dragon
Knight Goblin Gang Wizard Baby Dragon Prince
Zap Wizard Baby Dragon
Zap
Prince P.E.K.K.A
Zap Minions Goblin Gang Baby Dragon
Zap
Zap Baby Dragon Prince

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