My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Minions Goblin Gang Goblin Barrel
Zap
Minions Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Inferno Tower Goblin Barrel
The Log
Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Goblin Barrel
Fireball
Minions Goblin Gang Elite Barbarians Inferno Tower Goblin Barrel
Poison
Minions Goblin Gang Inferno Tower
Lightning
Knight Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Goblin Barrel Inferno Tower Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Goblin Barrel Elite Barbarians The Log
Minions
Knight Elite Barbarians
Goblin Gang
Knight Goblin Barrel
Elite Barbarians
Knight Minions The Log
Inferno Tower
Rocket
Goblin Barrel
Knight Goblin Gang
The Log
Knight Elite Barbarians

Defense Synergies 5 6

Knight
Minions Goblin Gang Inferno Tower The Log
Minions
Knight Inferno Tower The Log
Goblin Gang
Knight Inferno Tower The Log
Elite Barbarians
The Log
Inferno Tower
Knight Goblin Gang The Log Minions
Rocket
The Log
Goblin Barrel
The Log
Inferno Tower Knight Minions Goblin Gang Elite Barbarians Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Inferno Tower The Log
Elite Barbarians Inferno Tower Knight Minions Goblin Gang The Log
Goblin Gang Inferno Tower Rocket Knight Minions Elite Barbarians
Elite Barbarians Inferno Tower Knight Minions Goblin Gang
Elite Barbarians Rocket The Log
Goblin Gang The Log Minions
Minions Inferno Tower Rocket Goblin Gang
Rocket Inferno Tower The Log
Inferno Tower Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Inferno Tower
Minions Goblin Gang Knight The Log
Minions Inferno Tower Goblin Gang
Inferno Tower Knight Minions Goblin Gang Elite Barbarians Rocket The Log
Rocket Minions Goblin Gang The Log
Elite Barbarians Inferno Tower Knight Goblin Gang
Inferno Tower Rocket Goblin Gang Elite Barbarians The Log
Knight Minions Goblin Gang Elite Barbarians Inferno Tower
Knight Minions Goblin Gang Elite Barbarians The Log
The Log Knight Minions
Elite Barbarians Inferno Tower
Goblin Gang Knight Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Inferno Tower
Knight Goblin Gang Elite Barbarians Rocket The Log
Goblin Gang Knight Minions Elite Barbarians Inferno Tower Rocket The Log
Goblin Gang Rocket Knight Elite Barbarians Inferno Tower The Log
Inferno Tower Knight Goblin Gang Elite Barbarians
Rocket Minions Goblin Gang
Goblin Gang Rocket Knight Minions Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians
Rocket Knight Minions Elite Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Minions Elite Barbarians Inferno Tower
Rocket Elite Barbarians The Log
Elite Barbarians Rocket Knight Goblin Gang Inferno Tower
Goblin Gang Elite Barbarians Inferno Tower Knight Minions Rocket The Log
Minions Elite Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Rocket The Log
Minions Rocket
The Log
The Log
The Log
Rocket Minions Goblin Gang Elite Barbarians
Rocket Knight The Log
Rocket
Rocket Knight Elite Barbarians The Log
Minions Rocket
Elite Barbarians The Log
Rocket The Log
Rocket The Log
Rocket
Minions Rocket
Rocket The Log
Rocket The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket The Log
The Log
The Log
The Log
Rocket The Log
Elite Barbarians
Rocket Minions
Elite Barbarians
Rocket The Log
Rocket
Rocket The Log
Minions Goblin Gang Rocket
Rocket
The Log
Knight Goblin Gang Rocket
The Log
Rocket
Elite Barbarians
Minions Goblin Gang Elite Barbarians Rocket The Log
Rocket
Rocket The Log

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