My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Battle Ram Miner
Giant Snowball
Goblin Gang Minion Horde Tombstone Battle Ram Miner
Zap
Goblin Gang Minion Horde Tombstone Battle Ram
Barbarian Barrel
Knight Goblin Gang Tombstone Battle Ram
The Log
Goblin Gang Tombstone Battle Ram
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Minion Horde Tombstone
Royal Delivery
Knight Goblin Gang Minion Horde Battle Ram P.E.K.K.A Miner
Fireball
Goblin Gang Minion Horde Tombstone Battle Ram
Poison
Goblin Gang Minion Horde Tombstone
Lightning
Knight Tombstone Battle Ram
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Battle Ram P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Tombstone Miner Battle Ram Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Tombstone

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Ram Miner
Knight
Goblin Gang Battle Ram Arrows Minion Horde Miner
Goblin Gang
Knight Miner Battle Ram P.E.K.K.A
Minion Horde
Miner Knight Battle Ram
Tombstone
Battle Ram
Knight Arrows Goblin Gang Minion Horde P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Battle Ram
Miner
Goblin Gang Minion Horde Arrows Knight

Defense Synergies 1 8

Arrows
Knight Tombstone P.E.K.K.A
Knight
Goblin Gang Arrows Minion Horde
Goblin Gang
Knight Tombstone P.E.K.K.A Miner
Minion Horde
Knight Tombstone
Tombstone
Arrows Goblin Gang Minion Horde
Battle Ram
P.E.K.K.A
Arrows Goblin Gang
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Tombstone
Minion Horde P.E.K.K.A Knight Goblin Gang Tombstone
Goblin Gang Minion Horde P.E.K.K.A Knight Tombstone
Minion Horde P.E.K.K.A Knight Goblin Gang Tombstone
Arrows Tombstone P.E.K.K.A
Arrows Goblin Gang
Minion Horde Arrows Goblin Gang Tombstone
Arrows P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang Tombstone
Knight Goblin Gang Minion Horde Miner
Goblin Gang Minion Horde Arrows Knight Tombstone
Arrows Minion Horde Goblin Gang
Minion Horde Tombstone P.E.K.K.A Knight Goblin Gang
Arrows Goblin Gang Minion Horde Tombstone P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Minion Horde Tombstone
Minion Horde Goblin Gang P.E.K.K.A
Minion Horde Arrows Knight Goblin Gang Tombstone P.E.K.K.A
Arrows Tombstone Knight Goblin Gang Minion Horde
Arrows Knight Tombstone
P.E.K.K.A
Goblin Gang Arrows Knight Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone P.E.K.K.A
Arrows Knight Goblin Gang Miner
Goblin Gang Tombstone P.E.K.K.A Knight Minion Horde
Goblin Gang P.E.K.K.A Knight Minion Horde
P.E.K.K.A Knight Goblin Gang Minion Horde Tombstone
Arrows Goblin Gang Minion Horde
Goblin Gang P.E.K.K.A Knight Minion Horde Tombstone
P.E.K.K.A Knight Minion Horde
Minion Horde P.E.K.K.A Knight Tombstone
P.E.K.K.A Goblin Gang Minion Horde Tombstone
P.E.K.K.A Knight Minion Horde Tombstone
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Minion Horde Tombstone
Minion Horde
Goblin Gang Tombstone Knight Minion Horde P.E.K.K.A
Arrows Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Miner
Arrows Minion Horde Miner
Arrows Knight
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows Miner
Goblin Gang Minion Horde
Miner Arrows Knight Minion Horde
Arrows
Knight Miner
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows Miner
Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows Miner
Arrows Miner
Miner Arrows
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows
Minion Horde Goblin Gang Tombstone
Arrows
Arrows
Miner Knight Goblin Gang Minion Horde
Arrows
Arrows
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde
Miner

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