My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Hunter Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Wizard Hunter Royal Ghost
The Log
Goblin Gang Mini P.E.K.K.A Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Wizard Hunter Balloon Royal Ghost
Fireball
Goblin Gang Wizard Hunter Balloon
Poison
Goblin Gang Wizard Hunter Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Hunter Balloon
Rocket
Wizard Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Royal Ghost Mini P.E.K.K.A Freeze Hunter Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Royal Ghost Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Balloon Wizard Hunter
Goblin Gang
Knight Mini P.E.K.K.A Balloon Royal Ghost
Mini P.E.K.K.A
Goblin Gang Wizard Hunter
Wizard
Knight Mini P.E.K.K.A Balloon Royal Ghost
Freeze
Balloon
Hunter
Knight Mini P.E.K.K.A Balloon
Balloon
Knight Freeze Goblin Gang Wizard Hunter Royal Ghost
Royal Ghost
Goblin Gang Wizard Balloon

Defense Synergies 2 10

Knight
Goblin Gang Hunter Mini P.E.K.K.A Wizard
Goblin Gang
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Goblin Gang Wizard Freeze Hunter Royal Ghost
Wizard
Knight Mini P.E.K.K.A Freeze Royal Ghost
Freeze
Mini P.E.K.K.A Wizard Hunter
Hunter
Knight Mini P.E.K.K.A Freeze
Balloon
Royal Ghost
Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Hunter Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Hunter Knight Freeze
Mini P.E.K.K.A Hunter Knight Goblin Gang
Mini P.E.K.K.A
Goblin Gang Freeze Hunter Royal Ghost
Hunter Goblin Gang Wizard Freeze
Mini P.E.K.K.A Hunter Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A Hunter Royal Ghost
Goblin Gang Knight Wizard Freeze Hunter Royal Ghost
Hunter Goblin Gang Wizard
Mini P.E.K.K.A Hunter Knight Goblin Gang Wizard Freeze
Wizard Goblin Gang Mini P.E.K.K.A Freeze Hunter Royal Ghost
Mini P.E.K.K.A Knight Goblin Gang Hunter
Goblin Gang Mini P.E.K.K.A Freeze Hunter
Wizard Knight Goblin Gang Mini P.E.K.K.A Hunter
Knight Goblin Gang Wizard Hunter Royal Ghost
Wizard Freeze Hunter Knight Royal Ghost
Mini P.E.K.K.A Hunter
Goblin Gang Wizard Royal Ghost Knight Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Royal Ghost
Knight Goblin Gang Mini P.E.K.K.A Wizard Hunter Royal Ghost
Goblin Gang Knight Mini P.E.K.K.A Hunter
Goblin Gang Mini P.E.K.K.A Hunter Knight
Knight Goblin Gang Mini P.E.K.K.A Hunter
Wizard Goblin Gang Freeze Hunter
Goblin Gang Mini P.E.K.K.A Knight Hunter
Mini P.E.K.K.A Knight Hunter
Freeze Knight Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Knight Goblin Gang Wizard Hunter
Wizard
Goblin Gang Knight Mini P.E.K.K.A Freeze Hunter
Mini P.E.K.K.A Wizard Freeze Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Royal Ghost
Royal Ghost
Knight Freeze
Wizard
Wizard Freeze Hunter
Wizard
Wizard Freeze Hunter
Wizard
Goblin Gang Mini P.E.K.K.A
Knight Wizard
Wizard
Knight Hunter
Freeze
Wizard Hunter
Wizard
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Hunter
Wizard
Wizard
Freeze Wizard Hunter
Wizard Hunter Royal Ghost
Wizard
Wizard Hunter
Wizard Freeze
Mini P.E.K.K.A
Wizard Hunter
Freeze
Wizard
Goblin Gang Freeze
Wizard Hunter
Freeze
Knight Goblin Gang Mini P.E.K.K.A Wizard Hunter
Wizard
Goblin Gang Freeze
Freeze Royal Ghost

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