My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider Baby Dragon
Zap
Goblin Gang Minion Horde Inferno Tower
Barbarian Barrel
Knight Goblin Gang Valkyrie Inferno Tower
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang Minion Horde
Royal Delivery
Knight Goblin Gang Minion Horde Valkyrie Hog Rider Baby Dragon
Fireball
Goblin Gang Minion Horde Hog Rider Inferno Tower Baby Dragon
Poison
Goblin Gang Minion Horde Inferno Tower
Lightning
Knight Valkyrie Inferno Tower Baby Dragon
Rocket
Minion Horde Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Valkyrie Hog Rider Baby Dragon Minion Horde Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Valkyrie Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Baby Dragon Minion Horde
Goblin Gang
Knight Hog Rider Valkyrie Baby Dragon
Minion Horde
Mega Knight Knight Hog Rider
Valkyrie
Hog Rider Goblin Gang Baby Dragon
Hog Rider
Knight Goblin Gang Valkyrie Minion Horde Baby Dragon Mega Knight
Inferno Tower
Baby Dragon
Knight Goblin Gang Valkyrie Hog Rider Mega Knight
Mega Knight
Minion Horde Hog Rider Baby Dragon

Defense Synergies 3 9

Knight
Goblin Gang Inferno Tower Minion Horde Baby Dragon
Goblin Gang
Knight Inferno Tower Valkyrie
Minion Horde
Knight Inferno Tower
Valkyrie
Goblin Gang Inferno Tower Baby Dragon
Hog Rider
Inferno Tower
Knight Goblin Gang Minion Horde Valkyrie Baby Dragon Mega Knight
Baby Dragon
Knight Valkyrie Inferno Tower Mega Knight
Mega Knight
Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie Inferno Tower Baby Dragon
Minion Horde Inferno Tower Knight Goblin Gang Valkyrie Mega Knight
Goblin Gang Minion Horde Inferno Tower Mega Knight Knight Valkyrie
Minion Horde Inferno Tower Knight Goblin Gang Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Valkyrie Baby Dragon Mega Knight
Minion Horde Inferno Tower Goblin Gang Baby Dragon
Valkyrie Inferno Tower Baby Dragon Mega Knight
Minion Horde Inferno Tower Goblin Gang
Knight Goblin Gang Minion Horde Valkyrie Inferno Tower Mega Knight
Goblin Gang Minion Horde Valkyrie Knight Baby Dragon Mega Knight
Minion Horde Inferno Tower Goblin Gang Baby Dragon
Minion Horde Inferno Tower Mega Knight Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Goblin Gang Minion Horde Baby Dragon
Inferno Tower Knight Goblin Gang Minion Horde Mega Knight
Minion Horde Inferno Tower Goblin Gang Mega Knight
Minion Horde Mega Knight Knight Goblin Gang Valkyrie Inferno Tower
Mega Knight Knight Goblin Gang Minion Horde Valkyrie Baby Dragon
Valkyrie Baby Dragon Knight Mega Knight
Inferno Tower
Goblin Gang Valkyrie Mega Knight Knight Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Inferno Tower
Knight Goblin Gang Valkyrie Baby Dragon Mega Knight
Goblin Gang Mega Knight Knight Minion Horde Valkyrie Inferno Tower
Goblin Gang Valkyrie Mega Knight Knight Minion Horde Inferno Tower
Inferno Tower Knight Goblin Gang Minion Horde Valkyrie Mega Knight
Goblin Gang Minion Horde Baby Dragon
Goblin Gang Knight Minion Horde Valkyrie Inferno Tower
Inferno Tower Mega Knight Knight Minion Horde Valkyrie
Minion Horde Mega Knight Knight Valkyrie Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Minion Horde
Mega Knight Knight Minion Horde Valkyrie Inferno Tower
Mega Knight Valkyrie
Mega Knight Knight Goblin Gang Minion Horde Valkyrie Inferno Tower
Minion Horde Valkyrie Baby Dragon Mega Knight
Goblin Gang Inferno Tower Knight Minion Horde Valkyrie Baby Dragon
Valkyrie Mega Knight Minion Horde Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Valkyrie Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Knight Valkyrie
Minion Horde Valkyrie Baby Dragon Mega Knight
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Goblin Gang Minion Horde
Knight Minion Horde Valkyrie
Baby Dragon
Knight Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon Mega Knight
Minion Horde
Baby Dragon Mega Knight
Valkyrie Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Minion Horde Baby Dragon
Valkyrie Baby Dragon Mega Knight
Minion Horde
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Minion Horde Baby Dragon
Minion Horde
Minion Horde
Minion Horde Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Goblin Gang
Baby Dragon
Knight Goblin Gang Minion Horde Valkyrie Baby Dragon Mega Knight
Baby Dragon
Minion Horde Mega Knight
Goblin Gang Minion Horde Baby Dragon
Baby Dragon Mega Knight

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