My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Balloon
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Balloon Lumberjack
Zap
Goblin Gang Skeleton Army Balloon
Barbarian Barrel
Knight Goblin Gang Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Skeleton Army Lumberjack
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Skeleton Army Balloon Electro Wizard
Lightning
Knight Wizard Balloon Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Army Hog Rider Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Skeleton Army Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Balloon Wizard Electro Wizard Lumberjack
Goblin Gang
Knight Hog Rider Balloon
Hog Rider
Knight Goblin Gang Wizard Balloon Electro Wizard Lumberjack
Wizard
Knight Hog Rider Balloon Lumberjack
Skeleton Army
Balloon
Knight Lumberjack Goblin Gang Hog Rider Wizard Electro Wizard
Electro Wizard
Knight Hog Rider Balloon Lumberjack
Lumberjack
Balloon Knight Hog Rider Wizard Electro Wizard

Defense Synergies 2 12

Knight
Goblin Gang Electro Wizard Wizard Skeleton Army Lumberjack
Goblin Gang
Knight Skeleton Army Electro Wizard Lumberjack
Hog Rider
Wizard
Knight Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Knight Goblin Gang Wizard Electro Wizard Lumberjack
Balloon
Electro Wizard
Knight Goblin Gang Wizard Skeleton Army Lumberjack
Lumberjack
Knight Goblin Gang Wizard Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard
Skeleton Army Lumberjack Knight Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Lumberjack Knight Electro Wizard
Skeleton Army Lumberjack Knight Goblin Gang Electro Wizard
Skeleton Army Lumberjack
Goblin Gang Skeleton Army Electro Wizard Lumberjack
Electro Wizard Goblin Gang Wizard
Electro Wizard
Goblin Gang Skeleton Army Lumberjack
Knight Goblin Gang Skeleton Army Electro Wizard Lumberjack
Goblin Gang Skeleton Army Electro Wizard Knight Wizard Lumberjack
Goblin Gang Wizard Electro Wizard
Skeleton Army Lumberjack Knight Goblin Gang Wizard Electro Wizard
Wizard Skeleton Army Goblin Gang Electro Wizard Lumberjack
Skeleton Army Knight Goblin Gang Electro Wizard Lumberjack
Skeleton Army Goblin Gang Electro Wizard Lumberjack
Wizard Knight Goblin Gang Skeleton Army Electro Wizard Lumberjack
Knight Goblin Gang Wizard Skeleton Army Electro Wizard Lumberjack
Wizard Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Wizard Skeleton Army Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Lumberjack Electro Wizard
Electro Wizard Knight Goblin Gang Wizard Lumberjack
Goblin Gang Skeleton Army Lumberjack Knight Electro Wizard
Goblin Gang Skeleton Army Lumberjack Knight Electro Wizard
Knight Goblin Gang Skeleton Army Lumberjack
Wizard Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Knight Electro Wizard Lumberjack
Knight Skeleton Army Lumberjack
Electro Wizard Knight Skeleton Army
Goblin Gang Skeleton Army
Knight Lumberjack
Skeleton Army Electro Wizard
Skeleton Army Knight Goblin Gang Wizard Lumberjack
Wizard Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Knight Lumberjack
Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Electro Wizard
Knight
Wizard
Wizard
Wizard
Wizard
Wizard
Goblin Gang Electro Wizard Lumberjack
Knight Wizard Electro Wizard
Wizard
Knight
Wizard
Wizard
Wizard Electro Wizard
Wizard
Wizard
Wizard
Wizard Electro Wizard
Wizard
Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Goblin Gang Skeleton Army
Wizard Electro Wizard
Knight Goblin Gang Wizard Electro Wizard Lumberjack
Wizard
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard

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