My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider Three Musketeers
Giant Snowball
Bats Goblin Gang Barbarians Minion Horde Hog Rider Three Musketeers
Zap
Bats Goblin Gang Minion Horde Three Musketeers
Barbarian Barrel
Knight Goblin Gang Barbarians Three Musketeers
The Log
Goblin Gang Barbarians Hog Rider Three Musketeers
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Knight Goblin Gang Barbarians Minion Horde Hog Rider Three Musketeers
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider Three Musketeers
Poison
Bats Goblin Gang Barbarians Minion Horde Three Musketeers
Lightning
Knight Three Musketeers
Rocket
Barbarians Minion Horde Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Hog Rider Barbarians Minion Horde Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Bats Goblin Gang Hog Rider Three Musketeers Arrows Minion Horde
Goblin Gang
Knight Hog Rider Three Musketeers
Barbarians
Hog Rider
Minion Horde
Knight Hog Rider
Hog Rider
Bats Arrows Knight Goblin Gang Barbarians Minion Horde Three Musketeers
Three Musketeers
Knight Goblin Gang Hog Rider

Defense Synergies 2 6

Bats
Knight
Arrows
Knight Barbarians
Knight
Bats Goblin Gang Arrows Minion Horde Three Musketeers
Goblin Gang
Knight Barbarians
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Knight Barbarians
Hog Rider
Three Musketeers
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Barbarians Minion Horde Bats Knight Goblin Gang Three Musketeers
Goblin Gang Barbarians Minion Horde Three Musketeers Bats Knight
Barbarians Minion Horde Three Musketeers Bats Knight Goblin Gang
Arrows Barbarians
Arrows Goblin Gang Bats
Bats Minion Horde Three Musketeers Arrows Goblin Gang
Arrows Barbarians
Barbarians Minion Horde Three Musketeers Goblin Gang
Knight Goblin Gang Barbarians Minion Horde
Bats Goblin Gang Barbarians Minion Horde Arrows Knight
Arrows Minion Horde Three Musketeers Bats Goblin Gang
Barbarians Minion Horde Bats Knight Goblin Gang Three Musketeers
Three Musketeers Bats Arrows Goblin Gang Barbarians Minion Horde
Barbarians Knight Goblin Gang Minion Horde Three Musketeers
Barbarians Minion Horde Goblin Gang Three Musketeers
Barbarians Minion Horde Three Musketeers Bats Arrows Knight Goblin Gang
Arrows Bats Knight Goblin Gang Barbarians Minion Horde Three Musketeers
Arrows Bats Knight Barbarians
Barbarians Three Musketeers
Goblin Gang Bats Arrows Knight Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians
Arrows Knight Goblin Gang
Goblin Gang Barbarians Bats Knight Minion Horde
Goblin Gang Bats Knight Barbarians Minion Horde
Barbarians Knight Goblin Gang Minion Horde Three Musketeers
Arrows Bats Goblin Gang Minion Horde Three Musketeers
Goblin Gang Bats Knight Barbarians Minion Horde
Knight Barbarians Minion Horde
Minion Horde Bats Knight Barbarians
Goblin Gang Barbarians Minion Horde Three Musketeers
Bats Knight Barbarians Minion Horde
Arrows Barbarians
Barbarians Knight Goblin Gang Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers
Goblin Gang Barbarians Bats Knight Minion Horde Three Musketeers
Bats Arrows Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight Barbarians
Arrows Minion Horde
Arrows Bats Minion Horde
Arrows Minion Horde
Arrows
Arrows
Bats Goblin Gang Minion Horde Three Musketeers
Arrows Knight Minion Horde
Arrows
Knight Three Musketeers
Arrows Minion Horde
Arrows
Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Bats Minion Horde
Arrows Three Musketeers
Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Goblin Gang Barbarians
Arrows Three Musketeers
Arrows
Knight Goblin Gang Minion Horde Three Musketeers
Arrows
Arrows
Minion Horde Three Musketeers
Bats Goblin Gang Minion Horde
Bats

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