My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Three Musketeers
Giant Snowball
Goblins Goblin Gang Minion Horde Three Musketeers
Zap
Goblins Goblin Gang Minion Horde Three Musketeers
Barbarian Barrel
Goblins Knight Goblin Gang Three Musketeers
The Log
Goblins Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang Minion Horde
Royal Delivery
Goblins Knight Goblin Gang Minion Horde Three Musketeers
Fireball
Goblin Gang Minion Horde Three Musketeers
Poison
Goblin Gang Minion Horde Three Musketeers
Lightning
Knight Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Goblin Gang Fireball Minion Horde Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Zap
Fireball Giant Goblins Knight Minion Horde Three Musketeers
Knight
Goblin Gang Three Musketeers Zap Minion Horde Fireball
Goblin Gang
Knight Giant Three Musketeers
Minion Horde
Zap Knight Giant
Fireball
Zap Knight Giant
Giant
Zap Goblins Goblin Gang Minion Horde Fireball Three Musketeers
Three Musketeers
Knight Zap Goblin Gang Giant

Defense Synergies 2 10

Goblins
Zap Knight Minion Horde
Zap
Fireball Goblins Knight Goblin Gang Minion Horde Three Musketeers
Knight
Goblin Gang Goblins Zap Minion Horde Fireball Three Musketeers
Goblin Gang
Knight Zap
Minion Horde
Goblins Zap Knight
Fireball
Zap Knight
Giant
Three Musketeers
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Fireball
Minion Horde Goblins Zap Knight Goblin Gang Three Musketeers
Goblin Gang Minion Horde Three Musketeers Goblins Knight
Minion Horde Three Musketeers Goblins Knight Goblin Gang
Fireball
Goblin Gang Fireball Goblins Zap
Minion Horde Three Musketeers Zap Goblin Gang Fireball
Zap Fireball
Minion Horde Three Musketeers Goblins Goblin Gang
Knight Goblin Gang Goblins Minion Horde
Goblins Goblin Gang Minion Horde Zap Knight Fireball
Minion Horde Three Musketeers Zap Goblin Gang Fireball
Minion Horde Zap Knight Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Goblins Zap Goblin Gang Minion Horde
Knight Goblin Gang Minion Horde Three Musketeers
Minion Horde Zap Goblin Gang Fireball Three Musketeers
Minion Horde Three Musketeers Goblins Knight Goblin Gang Fireball
Fireball Goblins Zap Knight Goblin Gang Minion Horde Three Musketeers
Zap Knight Fireball
Three Musketeers
Goblin Gang Goblins Knight Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Zap Fireball
Fireball Zap Knight Goblin Gang
Goblin Gang Goblins Zap Knight Minion Horde
Goblin Gang Zap Knight Minion Horde Fireball
Knight Goblin Gang Minion Horde Three Musketeers
Fireball Zap Goblin Gang Minion Horde Three Musketeers
Goblin Gang Goblins Knight Minion Horde Fireball
Knight Minion Horde
Zap Minion Horde Goblins Knight Fireball
Goblin Gang Minion Horde Three Musketeers
Knight Minion Horde
Zap Fireball
Knight Goblin Gang Minion Horde Fireball Three Musketeers
Minion Horde Fireball Three Musketeers
Goblin Gang Goblins Zap Knight Minion Horde Fireball Three Musketeers
Zap Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball Zap
Minion Horde Fireball
Knight Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Goblins Goblin Gang Minion Horde Fireball Three Musketeers
Zap Knight Minion Horde Fireball
Fireball Zap
Knight Fireball Three Musketeers
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Three Musketeers
Minion Horde Fireball Three Musketeers
Fireball Three Musketeers
Minion Horde
Zap Fireball Three Musketeers
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Knight Goblin Gang Minion Horde Three Musketeers
Zap Fireball
Zap Fireball
Minion Horde Three Musketeers
Zap Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Fireball

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