My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Furnace Baby Dragon Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Furnace Baby Dragon Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Furnace Baby Dragon Princess
Zap
Goblin Gang Firecracker Furnace Princess
Barbarian Barrel
Knight Goblin Gang Firecracker Furnace Princess Ice Wizard
The Log
Goblin Gang Firecracker Furnace Princess
Earthquake
Goblin Gang Firecracker Furnace
Arrows
Goblin Gang Firecracker Furnace Princess
Royal Delivery
Knight Goblin Gang Firecracker Baby Dragon Princess Ice Wizard
Fireball
Goblin Gang Firecracker Furnace Baby Dragon Princess Ice Wizard
Poison
Goblin Gang Firecracker Furnace Princess Ice Wizard
Lightning
Knight Furnace Baby Dragon Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Baby Dragon Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Baby Dragon Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Princess Ice Wizard Fireball Furnace Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Princess

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Baby Dragon Princess Fireball Furnace Ice Wizard
Goblin Gang
Knight Firecracker Baby Dragon Princess
Firecracker
Knight Goblin Gang Baby Dragon Princess
Fireball
Knight Baby Dragon Princess
Furnace
Knight Baby Dragon Princess
Baby Dragon
Knight Goblin Gang Firecracker Fireball Furnace Ice Wizard
Princess
Knight Goblin Gang Firecracker Fireball Furnace
Ice Wizard
Knight Baby Dragon

Defense Synergies 5 15

Knight
Goblin Gang Firecracker Princess Ice Wizard Fireball Furnace Baby Dragon
Goblin Gang
Knight Firecracker Furnace Princess Ice Wizard
Firecracker
Knight Goblin Gang Baby Dragon Princess Ice Wizard
Fireball
Knight Princess Ice Wizard
Furnace
Knight Goblin Gang Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Knight Firecracker Furnace
Princess
Knight Goblin Gang Firecracker Fireball Ice Wizard
Ice Wizard
Knight Baby Dragon Goblin Gang Firecracker Fireball Furnace Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Baby Dragon
Knight Goblin Gang Firecracker Furnace Ice Wizard
Goblin Gang Furnace Knight Ice Wizard
Knight Goblin Gang Firecracker Furnace Ice Wizard
Firecracker Fireball Princess
Goblin Gang Fireball Firecracker Furnace Baby Dragon Ice Wizard
Furnace Goblin Gang Firecracker Fireball Baby Dragon Princess Ice Wizard
Fireball Baby Dragon
Goblin Gang Furnace Princess Ice Wizard
Knight Goblin Gang Firecracker Ice Wizard
Goblin Gang Ice Wizard Knight Firecracker Fireball Furnace Baby Dragon Princess
Goblin Gang Firecracker Fireball Furnace Baby Dragon Princess Ice Wizard
Furnace Knight Goblin Gang Fireball Ice Wizard
Fireball Goblin Gang Firecracker Furnace Baby Dragon Princess
Knight Goblin Gang Furnace
Goblin Gang Fireball Furnace
Knight Goblin Gang Firecracker Fireball Furnace
Fireball Knight Goblin Gang Firecracker Furnace Baby Dragon Ice Wizard
Furnace Baby Dragon Knight Firecracker Fireball Princess Ice Wizard
Goblin Gang Knight Firecracker Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Furnace
Fireball Knight Goblin Gang Firecracker Baby Dragon
Goblin Gang Knight Furnace
Goblin Gang Knight Fireball
Knight Goblin Gang
Firecracker Fireball Furnace Goblin Gang Baby Dragon Princess Ice Wizard
Goblin Gang Knight Fireball Furnace Ice Wizard
Knight
Knight Firecracker Fireball Baby Dragon
Goblin Gang
Knight
Fireball
Knight Goblin Gang Fireball
Firecracker Fireball Furnace Baby Dragon Princess
Goblin Gang Knight Firecracker Fireball Furnace Baby Dragon
Firecracker Fireball Baby Dragon Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Princess Ice Wizard
Fireball Baby Dragon
Knight Firecracker Fireball
Fireball Firecracker Furnace Baby Dragon
Firecracker Fireball Furnace Baby Dragon Princess Ice Wizard
Firecracker Furnace Baby Dragon Princess
Fireball Firecracker Baby Dragon Princess Ice Wizard
Fireball Firecracker
Goblin Gang Fireball
Firecracker Knight Fireball Princess
Fireball Firecracker Baby Dragon Princess
Knight Firecracker Fireball Baby Dragon Princess
Firecracker Fireball Baby Dragon Princess
Princess Firecracker Fireball Furnace Baby Dragon
Firecracker Fireball Furnace Baby Dragon Princess
Firecracker Fireball Furnace Baby Dragon Princess
Fireball
Firecracker Fireball Baby Dragon Princess
Firecracker Fireball Baby Dragon Princess
Fireball Baby Dragon
Fireball Princess
Fireball Baby Dragon
Firecracker Fireball Furnace Baby Dragon Princess Ice Wizard
Firecracker Fireball Baby Dragon Princess Ice Wizard
Fireball Baby Dragon Princess
Fireball Firecracker Baby Dragon
Firecracker Fireball Furnace Baby Dragon Princess Ice Wizard
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball Princess
Firecracker Fireball Princess
Goblin Gang Fireball Princess
Fireball Firecracker Baby Dragon Princess Ice Wizard
Fireball
Fireball Knight Goblin Gang Firecracker Baby Dragon Princess
Firecracker Fireball Baby Dragon Princess
Fireball
Firecracker
Goblin Gang Firecracker Fireball Baby Dragon Princess
Firecracker Fireball Princess
Firecracker Fireball Baby Dragon Princess

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