My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Dark Prince Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince Bandit
Barbarian Barrel
Knight Goblin Gang Wizard Dark Prince Ice Wizard Bandit
The Log
Goblin Gang Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard Dark Prince Ice Wizard Bandit
Fireball
Goblin Gang Wizard Ice Wizard Bandit
Poison
Goblin Gang Wizard Ice Wizard
Lightning
Knight Wizard Dark Prince Ice Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Ice Wizard Bandit Fireball Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Goblin Gang Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball Wizard Ice Wizard
Goblin Gang
Knight Dark Prince Bandit
Fireball
Knight Dark Prince
Wizard
Knight Rage Dark Prince Bandit
Rage
Wizard Dark Prince
Dark Prince
Goblin Gang Fireball Wizard Rage Ice Wizard Bandit
Ice Wizard
Knight Dark Prince Bandit
Bandit
Goblin Gang Wizard Dark Prince Ice Wizard

Defense Synergies 2 14

Knight
Goblin Gang Ice Wizard Fireball Wizard
Goblin Gang
Knight Dark Prince Ice Wizard Bandit
Fireball
Knight Dark Prince Ice Wizard Bandit
Wizard
Knight Dark Prince Ice Wizard Bandit
Rage
Dark Prince
Goblin Gang Fireball Wizard Ice Wizard Bandit
Ice Wizard
Knight Goblin Gang Fireball Wizard Dark Prince Bandit
Bandit
Goblin Gang Fireball Wizard Dark Prince Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Knight Goblin Gang Dark Prince Ice Wizard Bandit
Goblin Gang Knight Dark Prince Ice Wizard Bandit
Knight Goblin Gang Dark Prince Ice Wizard Bandit
Fireball Dark Prince
Goblin Gang Fireball Dark Prince Ice Wizard Bandit
Goblin Gang Fireball Wizard Ice Wizard
Fireball Bandit
Goblin Gang Ice Wizard
Knight Goblin Gang Dark Prince Ice Wizard Bandit
Goblin Gang Ice Wizard Knight Fireball Wizard Dark Prince Bandit
Goblin Gang Fireball Wizard Ice Wizard
Knight Goblin Gang Fireball Wizard Dark Prince Ice Wizard Bandit
Fireball Wizard Goblin Gang Dark Prince
Knight Goblin Gang Bandit
Goblin Gang Fireball Bandit
Wizard Knight Goblin Gang Fireball Dark Prince
Fireball Knight Goblin Gang Wizard Dark Prince Ice Wizard Bandit
Wizard Knight Fireball Dark Prince Ice Wizard Bandit
Goblin Gang Wizard Dark Prince Knight Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Dark Prince Bandit
Fireball Bandit Knight Goblin Gang Wizard
Goblin Gang Bandit Knight Dark Prince
Goblin Gang Dark Prince Knight Fireball Bandit
Knight Goblin Gang Dark Prince Bandit
Fireball Wizard Goblin Gang Ice Wizard
Goblin Gang Dark Prince Knight Fireball Ice Wizard Bandit
Knight Dark Prince
Knight Fireball Dark Prince Bandit
Goblin Gang
Knight Dark Prince
Fireball Dark Prince
Dark Prince Knight Goblin Gang Fireball Wizard Bandit
Wizard Fireball
Goblin Gang Knight Fireball Dark Prince
Fireball Wizard Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Bandit
Fireball Ice Wizard Bandit
Fireball Bandit
Knight Fireball Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Ice Wizard
Wizard
Fireball Wizard Ice Wizard
Fireball Wizard Bandit
Goblin Gang Fireball
Knight Fireball Wizard Dark Prince Bandit
Fireball Wizard
Knight Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Fireball Wizard Dark Prince Bandit
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Dark Prince Ice Wizard
Fireball Wizard Ice Wizard Bandit
Fireball Wizard Bandit
Fireball Bandit
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Goblin Gang Fireball Dark Prince Bandit
Fireball Wizard Ice Wizard
Fireball
Fireball Knight Goblin Gang Wizard Dark Prince
Fireball Wizard
Fireball
Dark Prince
Goblin Gang Fireball
Fireball
Fireball Dark Prince Bandit

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