My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Executioner Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Wizard Executioner Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Wizard Executioner Ice Wizard
Fireball
Goblin Gang Wizard Executioner Ice Wizard
Poison
Goblin Gang Wizard Executioner Ice Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Executioner Ice Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Executioner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Ice Wizard Fireball Mini P.E.K.K.A Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Ice Wizard Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Executioner Fireball Wizard Ice Wizard
Goblin Gang
Knight Mini P.E.K.K.A
Fireball
Knight Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Ice Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A Mega Knight
Executioner
Knight Mega Knight
Ice Wizard
Knight Mini P.E.K.K.A
Mega Knight
Fireball Mini P.E.K.K.A Wizard Executioner

Defense Synergies 3 15

Knight
Goblin Gang Executioner Ice Wizard Fireball Mini P.E.K.K.A Wizard
Goblin Gang
Knight Mini P.E.K.K.A Ice Wizard
Fireball
Knight Mini P.E.K.K.A Ice Wizard Mega Knight
Mini P.E.K.K.A
Knight Goblin Gang Fireball Wizard Executioner Ice Wizard
Wizard
Knight Mini P.E.K.K.A Ice Wizard Mega Knight
Executioner
Knight Mini P.E.K.K.A Mega Knight
Ice Wizard
Knight Goblin Gang Fireball Mini P.E.K.K.A Wizard Mega Knight
Mega Knight
Fireball Wizard Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Executioner
Mini P.E.K.K.A Knight Goblin Gang Executioner Ice Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Knight Executioner Ice Wizard
Mini P.E.K.K.A Knight Goblin Gang Ice Wizard Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Goblin Gang Fireball Executioner Ice Wizard Mega Knight
Goblin Gang Fireball Wizard Executioner Ice Wizard
Fireball Mega Knight
Mini P.E.K.K.A Goblin Gang Ice Wizard
Knight Goblin Gang Mini P.E.K.K.A Ice Wizard Mega Knight
Goblin Gang Executioner Ice Wizard Knight Fireball Wizard Mega Knight
Executioner Goblin Gang Fireball Wizard Ice Wizard
Mini P.E.K.K.A Mega Knight Knight Goblin Gang Fireball Wizard Ice Wizard
Fireball Wizard Executioner Mega Knight Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Goblin Gang Fireball Mini P.E.K.K.A Executioner
Fireball Mega Knight Knight Goblin Gang Wizard Executioner Ice Wizard
Wizard Executioner Knight Fireball Ice Wizard Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Knight Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Mega Knight Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A Wizard Executioner Mega Knight
Goblin Gang Mega Knight Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Knight Fireball
Knight Goblin Gang Mini P.E.K.K.A Executioner Mega Knight
Fireball Wizard Executioner Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Knight Fireball Ice Wizard
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Knight Fireball Mini P.E.K.K.A
Goblin Gang
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Knight Goblin Gang Fireball Wizard Executioner
Wizard Fireball Executioner Mega Knight
Goblin Gang Knight Fireball Mini P.E.K.K.A Executioner
Executioner Mega Knight Fireball Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner Ice Wizard
Fireball
Knight Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner Ice Wizard
Wizard Executioner
Fireball Wizard Executioner Ice Wizard
Fireball Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Knight Fireball Wizard
Fireball Wizard Executioner
Knight Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Executioner Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Executioner Ice Wizard Mega Knight
Fireball Wizard Executioner Ice Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Executioner Ice Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard Executioner Ice Wizard
Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A Wizard Executioner Mega Knight
Fireball Wizard Executioner
Fireball
Executioner Mega Knight
Goblin Gang Fireball
Fireball Executioner
Fireball Executioner Mega Knight

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