My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Knight Goblin Gang Barbarians Valkyrie Wizard
The Log
Goblin Gang Barbarians Royal Giant Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Barbarians Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Barbarians Hog Rider Wizard
Poison
Goblin Gang Barbarians Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Valkyrie Hog Rider Poison Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Valkyrie Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Wizard Poison
Goblin Gang
Knight Hog Rider Royal Giant Valkyrie
Barbarians
Hog Rider
Royal Giant
Poison Goblin Gang Hog Rider Wizard
Valkyrie
Hog Rider Goblin Gang Wizard
Hog Rider
Knight Goblin Gang Valkyrie Barbarians Royal Giant Wizard Poison
Wizard
Knight Royal Giant Valkyrie Hog Rider
Poison
Royal Giant Knight Hog Rider

Defense Synergies 1 5

Knight
Goblin Gang Wizard Poison
Goblin Gang
Knight Barbarians Valkyrie
Barbarians
Goblin Gang
Royal Giant
Valkyrie
Goblin Gang Wizard
Hog Rider
Wizard
Knight Valkyrie
Poison
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Barbarians Knight Goblin Gang Valkyrie
Goblin Gang Barbarians Knight Valkyrie
Barbarians Knight Goblin Gang Valkyrie
Barbarians Valkyrie Poison
Goblin Gang Valkyrie
Goblin Gang Wizard Poison
Barbarians Valkyrie Poison
Barbarians Goblin Gang
Knight Goblin Gang Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Poison Knight Wizard
Goblin Gang Wizard Poison
Barbarians Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Goblin Gang Barbarians Poison
Barbarians Knight Goblin Gang
Barbarians Goblin Gang
Barbarians Wizard Knight Goblin Gang Valkyrie Poison
Knight Goblin Gang Barbarians Valkyrie Wizard
Valkyrie Wizard Poison Knight Barbarians
Barbarians
Goblin Gang Valkyrie Wizard Knight Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Valkyrie
Poison Knight Goblin Gang Valkyrie Wizard
Goblin Gang Barbarians Knight Valkyrie
Goblin Gang Valkyrie Knight Barbarians
Barbarians Knight Goblin Gang Valkyrie
Wizard Poison Goblin Gang
Goblin Gang Knight Barbarians Valkyrie
Knight Barbarians Valkyrie
Knight Barbarians Valkyrie Poison
Goblin Gang Barbarians
Knight Barbarians Valkyrie
Barbarians Valkyrie Poison
Barbarians Knight Goblin Gang Valkyrie Wizard
Wizard Barbarians Valkyrie
Goblin Gang Barbarians Knight Valkyrie Poison
Valkyrie Poison Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie
Poison
Poison
Knight Barbarians Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Goblin Gang Poison
Poison Knight Valkyrie Wizard
Poison Wizard
Poison Knight
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Wizard Poison
Valkyrie Wizard Poison
Poison
Wizard Poison
Barbarians Poison
Poison Valkyrie Wizard
Poison Wizard
Wizard Poison
Poison
Poison Wizard
Wizard Poison
Poison Wizard
Poison
Wizard Poison
Goblin Gang Barbarians
Poison Wizard
Poison Knight Goblin Gang Valkyrie Wizard
Wizard Poison
Poison
Goblin Gang Poison
Poison
Poison

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