My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Furnace Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Furnace Witch
Zap
Bomber Archers Furnace Witch
Barbarian Barrel
Bomber Archers Knight Furnace Witch Electro Wizard
The Log
Bomber Archers Furnace Witch
Earthquake
Bomber Archers Furnace Witch
Arrows
Bomber Archers Furnace Witch
Royal Delivery
Bomber Archers Knight Witch Electro Wizard
Fireball
Bomber Archers Furnace Witch Electro Wizard
Poison
Bomber Archers Furnace Witch Electro Wizard
Lightning
Knight Furnace Witch Electro Wizard
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Fireball Furnace Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Knight Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight
Archers
Knight Giant
Knight
Archers Bomber Fireball Furnace Witch Electro Wizard
Fireball
Knight Giant Electro Wizard
Furnace
Knight Giant
Giant
Bomber Archers Fireball Furnace Witch Electro Wizard
Witch
Knight Giant
Electro Wizard
Knight Fireball Giant

Defense Synergies 3 10

Bomber
Knight Electro Wizard
Archers
Knight Furnace Witch Electro Wizard
Knight
Bomber Archers Electro Wizard Fireball Furnace Witch
Fireball
Knight Electro Wizard
Furnace
Archers Knight Electro Wizard
Giant
Witch
Archers Knight Electro Wizard
Electro Wizard
Knight Bomber Archers Fireball Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Electro Wizard
Bomber Knight Furnace Witch Electro Wizard
Furnace Witch Bomber Archers Knight Electro Wizard
Witch Bomber Knight Furnace Electro Wizard
Bomber Fireball
Fireball Bomber Archers Furnace Electro Wizard
Furnace Electro Wizard Archers Fireball Witch
Fireball Electro Wizard
Witch Furnace
Knight Bomber Archers Electro Wizard
Archers Witch Electro Wizard Bomber Knight Fireball Furnace
Archers Fireball Furnace Witch Electro Wizard
Furnace Bomber Knight Fireball Witch Electro Wizard
Bomber Fireball Furnace Witch Electro Wizard
Knight Furnace Electro Wizard
Fireball Furnace Electro Wizard
Bomber Knight Fireball Furnace Witch Electro Wizard
Fireball Bomber Archers Knight Furnace Witch Electro Wizard
Furnace Witch Bomber Archers Knight Fireball Electro Wizard
Electro Wizard
Bomber Archers Knight Fireball Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Furnace Witch Electro Wizard
Fireball Electro Wizard Bomber Archers Knight
Knight Furnace Witch Electro Wizard
Knight Fireball Electro Wizard
Knight Witch
Fireball Furnace Archers Witch Electro Wizard
Archers Knight Fireball Furnace Witch Electro Wizard
Knight
Electro Wizard Knight Fireball Witch
Witch
Knight Witch
Fireball Electro Wizard
Knight Fireball Witch
Bomber Archers Fireball Furnace Witch
Witch Electro Wizard Bomber Archers Knight Fireball Furnace
Bomber Archers Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Electro Wizard
Fireball
Knight Fireball
Bomber Fireball Furnace
Fireball Furnace Witch
Bomber Archers Furnace Witch
Fireball
Fireball
Fireball Electro Wizard
Knight Fireball Electro Wizard
Fireball Archers
Knight Fireball
Fireball
Fireball Furnace
Bomber Fireball Furnace Witch
Fireball Furnace
Fireball
Bomber
Bomber Archers Fireball Electro Wizard
Bomber Fireball Witch
Fireball
Fireball
Fireball
Bomber Fireball Furnace Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Archers Fireball Furnace Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Archers Fireball Witch
Fireball Archers Witch Electro Wizard
Fireball
Fireball Knight Electro Wizard
Bomber Fireball
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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