My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Balloon Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Furnace Balloon Lumberjack
Zap
Archers Furnace Balloon
Barbarian Barrel
Archers Knight Furnace Royal Ghost Electro Wizard Lumberjack
The Log
Archers Furnace Lumberjack
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Balloon Royal Ghost Electro Wizard Lumberjack
Fireball
Archers Furnace Balloon Electro Wizard Lumberjack
Poison
Archers Furnace Balloon Electro Wizard
Lightning
Knight Furnace Balloon Electro Wizard Lumberjack
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Royal Ghost Furnace Poison Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Royal Ghost Furnace

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Balloon Royal Ghost Lumberjack
Knight
Archers Balloon Furnace Poison Electro Wizard Lumberjack
Furnace
Knight Balloon Royal Ghost
Poison
Knight Balloon Royal Ghost
Balloon
Knight Lumberjack Archers Furnace Poison Royal Ghost Electro Wizard
Royal Ghost
Archers Furnace Poison Balloon Electro Wizard Lumberjack
Electro Wizard
Knight Balloon Royal Ghost Lumberjack
Lumberjack
Balloon Archers Knight Royal Ghost Electro Wizard

Defense Synergies 2 12

Archers
Knight Furnace Electro Wizard Lumberjack
Knight
Archers Electro Wizard Furnace Poison Lumberjack
Furnace
Archers Knight Royal Ghost Electro Wizard Lumberjack
Poison
Knight Electro Wizard
Balloon
Royal Ghost
Furnace Electro Wizard
Electro Wizard
Knight Archers Furnace Poison Royal Ghost Lumberjack
Lumberjack
Archers Knight Furnace Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Lumberjack Knight Furnace Electro Wizard
Furnace Lumberjack Archers Knight Electro Wizard
Lumberjack Knight Furnace Electro Wizard
Poison Lumberjack
Archers Furnace Royal Ghost Electro Wizard Lumberjack
Furnace Electro Wizard Archers Poison
Poison Electro Wizard
Furnace Lumberjack
Knight Archers Royal Ghost Electro Wizard Lumberjack
Archers Poison Electro Wizard Knight Furnace Royal Ghost Lumberjack
Archers Furnace Poison Electro Wizard
Furnace Lumberjack Knight Electro Wizard
Furnace Poison Royal Ghost Electro Wizard Lumberjack
Knight Furnace Electro Wizard Lumberjack
Furnace Electro Wizard Lumberjack
Knight Furnace Poison Electro Wizard Lumberjack
Archers Knight Furnace Royal Ghost Electro Wizard Lumberjack
Furnace Poison Archers Knight Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Royal Ghost Archers Knight Furnace Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Furnace Royal Ghost Electro Wizard
Poison Electro Wizard Archers Knight Royal Ghost Lumberjack
Lumberjack Knight Furnace Electro Wizard
Lumberjack Knight Electro Wizard
Knight Lumberjack
Furnace Poison Archers Electro Wizard
Archers Knight Furnace Electro Wizard Lumberjack
Knight Lumberjack
Electro Wizard Knight Poison
Knight Lumberjack
Poison Electro Wizard
Knight Lumberjack
Archers Furnace
Electro Wizard Archers Knight Furnace Poison Lumberjack
Poison Archers Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Royal Ghost
Poison Royal Ghost Electro Wizard
Poison
Knight Poison
Poison Furnace
Poison Furnace
Archers Furnace Poison
Poison
Poison
Poison Electro Wizard Lumberjack
Poison Knight Electro Wizard
Poison Archers
Poison Knight
Poison
Furnace Poison
Furnace Poison
Furnace Poison
Poison
Archers Poison Electro Wizard
Poison
Poison
Poison
Poison
Poison Furnace
Poison Royal Ghost Electro Wizard
Poison
Poison
Poison Archers Furnace Electro Wizard
Electro Wizard Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard Archers
Poison Archers Electro Wizard
Poison Knight Electro Wizard Lumberjack
Poison
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Royal Ghost Electro Wizard

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