My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Furnace Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Furnace Skeleton Army Balloon
Zap
Furnace Skeleton Army Balloon
Barbarian Barrel
Knight Tesla Furnace Wizard Skeleton Army Electro Wizard
The Log
Furnace Skeleton Army
Earthquake
Tesla Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Balloon Electro Wizard
Fireball
Tesla Furnace Wizard Skeleton Army Balloon Electro Wizard
Poison
Furnace Wizard Skeleton Army Balloon Electro Wizard
Lightning
Knight Tesla Furnace Wizard Balloon Electro Wizard
Rocket
Furnace Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Tesla Fireball Furnace Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Tesla Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Furnace Wizard Electro Wizard
Tesla
Fireball
Knight Electro Wizard
Furnace
Knight Balloon
Wizard
Knight Balloon
Skeleton Army
Balloon
Knight Furnace Wizard Electro Wizard
Electro Wizard
Knight Fireball Balloon

Defense Synergies 2 14

Knight
Tesla Electro Wizard Fireball Furnace Wizard Skeleton Army
Tesla
Knight Fireball Wizard Skeleton Army Electro Wizard
Fireball
Knight Tesla Electro Wizard
Furnace
Knight Skeleton Army Electro Wizard
Wizard
Knight Tesla Skeleton Army Electro Wizard
Skeleton Army
Knight Tesla Furnace Wizard Electro Wizard
Balloon
Electro Wizard
Knight Tesla Fireball Furnace Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Wizard Electro Wizard
Skeleton Army Knight Tesla Furnace Electro Wizard
Tesla Furnace Skeleton Army Knight Electro Wizard
Tesla Skeleton Army Knight Furnace Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Tesla Furnace Electro Wizard
Tesla Furnace Electro Wizard Fireball Wizard
Tesla Fireball Electro Wizard
Tesla Furnace Skeleton Army
Knight Skeleton Army Tesla Electro Wizard
Skeleton Army Electro Wizard Knight Tesla Fireball Furnace Wizard
Tesla Fireball Furnace Wizard Electro Wizard
Tesla Furnace Skeleton Army Knight Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Tesla Furnace Electro Wizard
Skeleton Army Knight Tesla Furnace Electro Wizard
Skeleton Army Tesla Fireball Furnace Electro Wizard
Tesla Wizard Knight Fireball Furnace Skeleton Army Electro Wizard
Tesla Fireball Knight Furnace Wizard Skeleton Army Electro Wizard
Furnace Wizard Knight Tesla Fireball Electro Wizard
Tesla Electro Wizard
Wizard Skeleton Army Knight Tesla Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Fireball Furnace Electro Wizard
Fireball Electro Wizard Knight Tesla Wizard
Skeleton Army Knight Furnace Electro Wizard
Skeleton Army Knight Tesla Fireball Electro Wizard
Knight Tesla Skeleton Army
Fireball Furnace Wizard Tesla Electro Wizard
Skeleton Army Knight Tesla Fireball Furnace Electro Wizard
Knight Tesla Skeleton Army
Electro Wizard Knight Fireball Skeleton Army
Tesla Skeleton Army
Knight Tesla
Skeleton Army Fireball Electro Wizard
Skeleton Army Knight Tesla Fireball Wizard
Wizard Tesla Fireball Furnace Skeleton Army
Tesla Skeleton Army Electro Wizard Knight Fireball Furnace
Tesla Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Electro Wizard
Fireball
Knight Fireball
Fireball Wizard Furnace
Fireball Wizard Furnace
Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard
Knight Fireball Wizard Electro Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Furnace Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Furnace Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball Skeleton Army
Fireball Wizard Electro Wizard
Fireball
Fireball Knight Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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