My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Sparky
Giant Snowball
Archers Goblin Gang Mega Minion
Zap
Archers Goblin Gang Sparky
Barbarian Barrel
Archers Knight Goblin Gang Sparky
The Log
Archers Goblin Gang Sparky
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Mega Minion P.E.K.K.A Sparky
Fireball
Archers Goblin Gang Mega Minion Sparky
Poison
Archers Goblin Gang Mega Minion Sparky
Lightning
Knight Mega Minion Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Freeze P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Mega Minion Freeze Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Sparky Archers Knight Freeze
Archers
Knight Zap P.E.K.K.A
Knight
Archers Goblin Gang Mega Minion Zap Sparky
Goblin Gang
Knight P.E.K.K.A Sparky
Mega Minion
Zap Knight Sparky
Freeze
Zap
P.E.K.K.A
Zap Archers Goblin Gang
Sparky
Zap Knight Goblin Gang Mega Minion

Defense Synergies 4 14

Zap
Mega Minion Archers Knight Goblin Gang P.E.K.K.A Sparky
Archers
Knight Zap Goblin Gang Mega Minion P.E.K.K.A
Knight
Archers Goblin Gang Mega Minion Zap Sparky
Goblin Gang
Knight Zap Archers P.E.K.K.A Sparky
Mega Minion
Zap Knight Archers Freeze Sparky
Freeze
Mega Minion Sparky
P.E.K.K.A
Zap Archers Goblin Gang
Sparky
Zap Knight Goblin Gang Mega Minion Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Sparky
P.E.K.K.A Sparky Zap Knight Goblin Gang Mega Minion
Goblin Gang P.E.K.K.A Sparky Archers Knight Mega Minion Freeze
P.E.K.K.A Sparky Knight Goblin Gang Mega Minion
P.E.K.K.A Sparky
Goblin Gang Freeze Zap Archers Mega Minion
Mega Minion Zap Archers Goblin Gang Freeze
Zap P.E.K.K.A Sparky
P.E.K.K.A Sparky Goblin Gang
Knight Goblin Gang Archers Sparky
Archers Goblin Gang Zap Knight Mega Minion Freeze
Mega Minion Zap Archers Goblin Gang
P.E.K.K.A Sparky Zap Knight Goblin Gang Freeze
Sparky Zap Goblin Gang Mega Minion Freeze P.E.K.K.A
P.E.K.K.A Sparky Knight Goblin Gang
Zap Goblin Gang Freeze P.E.K.K.A Sparky
Sparky Knight Goblin Gang P.E.K.K.A
Zap Archers Knight Goblin Gang Mega Minion
Zap Freeze Archers Knight Mega Minion
P.E.K.K.A Sparky
Goblin Gang Archers Knight P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers P.E.K.K.A Sparky
Zap Archers Knight Goblin Gang Mega Minion
Goblin Gang P.E.K.K.A Zap Knight Sparky
Goblin Gang P.E.K.K.A Zap Knight Sparky
P.E.K.K.A Knight Goblin Gang Sparky
Zap Archers Goblin Gang Freeze
Goblin Gang P.E.K.K.A Sparky Archers Knight Mega Minion
P.E.K.K.A Knight Sparky
Zap Freeze P.E.K.K.A Knight Mega Minion Sparky
P.E.K.K.A Goblin Gang Mega Minion Sparky
P.E.K.K.A Knight Mega Minion Sparky
P.E.K.K.A Zap
P.E.K.K.A Knight Goblin Gang Sparky
Archers Sparky
Goblin Gang Sparky Zap Archers Knight Mega Minion Freeze P.E.K.K.A
Zap Archers Mega Minion Freeze P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Sparky
Zap
Sparky
Knight Freeze Sparky
Zap Sparky
Zap Mega Minion Freeze
Archers Sparky
Zap Freeze
Zap
Goblin Gang Sparky
Zap Knight Sparky
Zap Archers
Knight Sparky
Freeze
Zap Sparky
Zap Sparky
Sparky
Freeze Sparky
Sparky
Zap Archers Mega Minion Sparky
Zap
Sparky
Sparky
Zap
Zap Freeze Sparky
Mega Minion
Zap Sparky
Zap Sparky
Zap Sparky
Zap Archers Sparky
Zap Mega Minion Freeze
Mega Minion Sparky
Zap Sparky
Zap Freeze Sparky
P.E.K.K.A Sparky
Sparky
Zap Archers Goblin Gang Freeze
Zap Archers Mega Minion
Freeze
Knight Goblin Gang Mega Minion Sparky
Zap
Zap Sparky
Mega Minion P.E.K.K.A Sparky
Zap Goblin Gang Freeze Sparky
Zap
Zap Freeze Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: