My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Skeleton Dragons Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Skeleton Dragons Guards Inferno Dragon
Zap
Firecracker Inferno Tower Guards Inferno Dragon
Barbarian Barrel
Knight Firecracker Inferno Tower Guards
The Log
Firecracker Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Skeleton Dragons Guards
Royal Delivery
Knight Firecracker Skeleton Dragons Guards Inferno Dragon
Fireball
Firecracker Skeleton Dragons Inferno Tower Inferno Dragon
Poison
Firecracker Skeleton Dragons Inferno Tower Guards
Lightning
Knight Skeleton Dragons Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Guards Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Skeleton Dragons Fireball Poison Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Guards Skeleton Dragons

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Skeleton Dragons Fireball Poison
Firecracker
Knight Skeleton Dragons Inferno Dragon
Skeleton Dragons
Knight Firecracker Inferno Dragon
Fireball
Knight
Inferno Tower
Guards
Poison
Knight
Inferno Dragon
Firecracker Skeleton Dragons

Defense Synergies 4 12

Knight
Firecracker Skeleton Dragons Inferno Tower Fireball Poison
Firecracker
Knight Skeleton Dragons Inferno Tower Guards
Skeleton Dragons
Knight Firecracker Fireball Inferno Tower Guards Inferno Dragon
Fireball
Knight Skeleton Dragons Inferno Tower
Inferno Tower
Knight Guards Firecracker Skeleton Dragons Fireball Poison
Guards
Inferno Tower Firecracker Skeleton Dragons Poison
Poison
Knight Inferno Tower Guards
Inferno Dragon
Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Skeleton Dragons Fireball Inferno Tower
Inferno Tower Inferno Dragon Knight Firecracker Skeleton Dragons
Inferno Tower Knight Skeleton Dragons Inferno Dragon
Inferno Tower Inferno Dragon Knight Firecracker Skeleton Dragons Guards
Firecracker Fireball Poison
Fireball Firecracker Skeleton Dragons Guards
Skeleton Dragons Inferno Tower Inferno Dragon Firecracker Fireball Poison
Skeleton Dragons Fireball Inferno Tower Poison
Inferno Tower Inferno Dragon
Knight Guards Firecracker Inferno Tower
Skeleton Dragons Guards Poison Knight Firecracker Fireball
Skeleton Dragons Inferno Tower Inferno Dragon Firecracker Fireball Poison
Inferno Tower Knight Skeleton Dragons Fireball Guards
Fireball Firecracker Skeleton Dragons Guards Poison
Inferno Tower Inferno Dragon Knight
Inferno Tower Fireball Inferno Dragon
Knight Firecracker Skeleton Dragons Fireball Inferno Tower Poison
Fireball Knight Firecracker Skeleton Dragons Guards
Poison Knight Firecracker Skeleton Dragons Fireball Guards Inferno Dragon
Inferno Tower Inferno Dragon
Skeleton Dragons Knight Firecracker Fireball Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Inferno Tower
Fireball Poison Knight Firecracker Skeleton Dragons Inferno Dragon
Guards Knight Inferno Tower
Guards Knight Fireball Inferno Tower
Inferno Tower Knight Guards Inferno Dragon
Firecracker Skeleton Dragons Fireball Poison
Guards Knight Fireball Inferno Tower
Inferno Tower Knight Inferno Dragon
Knight Firecracker Skeleton Dragons Fireball Inferno Tower Poison Inferno Dragon
Inferno Tower Skeleton Dragons Guards Inferno Dragon
Inferno Dragon Knight Inferno Tower Guards
Fireball Guards Poison
Knight Fireball Inferno Tower Guards
Firecracker Skeleton Dragons Fireball
Inferno Tower Guards Knight Firecracker Skeleton Dragons Fireball Poison Inferno Dragon
Poison Firecracker Skeleton Dragons Fireball Inferno Tower Inferno Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight Firecracker Skeleton Dragons Guards
Firecracker Fireball Poison Skeleton Dragons
Skeleton Dragons Fireball Poison
Knight Firecracker Skeleton Dragons Fireball Guards Poison
Fireball Poison Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Fireball Poison
Firecracker Skeleton Dragons Poison
Fireball Poison Firecracker Skeleton Dragons
Fireball Poison Firecracker Skeleton Dragons
Fireball Guards Poison
Firecracker Poison Knight Skeleton Dragons Fireball
Fireball Poison Firecracker Skeleton Dragons
Poison Knight Firecracker Skeleton Dragons Fireball
Firecracker Skeleton Dragons Fireball Poison
Firecracker Skeleton Dragons Fireball Poison
Firecracker Skeleton Dragons Fireball Poison
Firecracker Skeleton Dragons Fireball Poison
Fireball Poison
Skeleton Dragons
Firecracker Skeleton Dragons Fireball Poison
Firecracker Skeleton Dragons Fireball Poison
Skeleton Dragons Fireball Poison
Skeleton Dragons Fireball Poison
Skeleton Dragons Fireball Poison
Firecracker Poison Skeleton Dragons Fireball
Inferno Dragon
Firecracker Fireball Poison Skeleton Dragons
Fireball Skeleton Dragons Poison
Fireball Poison Firecracker Skeleton Dragons
Poison Firecracker Skeleton Dragons Fireball
Firecracker Skeleton Dragons Fireball Guards Poison
Fireball
Poison Skeleton Dragons Fireball
Firecracker Skeleton Dragons Fireball Poison
Firecracker Fireball Poison
Fireball Guards
Fireball Poison Firecracker Skeleton Dragons
Fireball
Fireball Poison Knight Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Fireball Poison
Fireball Poison
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Fireball Guards Poison
Firecracker Skeleton Dragons Fireball Poison
Poison Firecracker Fireball

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