My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Knight Firecracker Wizard Witch
The Log
Firecracker Royal Giant Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard Witch
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fireball Mini P.E.K.K.A Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Wizard Witch The Log
Firecracker
Knight Royal Giant Mini P.E.K.K.A
Royal Giant
Firecracker Fireball Wizard Witch The Log
Fireball
Royal Giant Knight The Log
Mini P.E.K.K.A
Firecracker Wizard The Log
Wizard
Knight Royal Giant Mini P.E.K.K.A
Witch
Knight Royal Giant
The Log
Knight Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 4 11

Knight
Firecracker Fireball Mini P.E.K.K.A Wizard Witch The Log
Firecracker
Knight The Log Mini P.E.K.K.A
Royal Giant
Fireball
The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Knight Firecracker Fireball Wizard Witch
Wizard
Knight Mini P.E.K.K.A The Log
Witch
Knight Mini P.E.K.K.A The Log
The Log
Firecracker Fireball Mini P.E.K.K.A Knight Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Wizard The Log
Mini P.E.K.K.A Knight Firecracker Witch The Log
Mini P.E.K.K.A Witch Knight
Mini P.E.K.K.A Witch Knight Firecracker
Firecracker Fireball Mini P.E.K.K.A The Log
Fireball The Log Firecracker
Firecracker Fireball Wizard Witch
Fireball The Log
Mini P.E.K.K.A Witch
Knight Firecracker Mini P.E.K.K.A
Witch Knight Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard Witch
Mini P.E.K.K.A Knight Fireball Wizard Witch The Log
Fireball Wizard Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A The Log
Wizard Knight Firecracker Fireball Mini P.E.K.K.A Witch
Fireball Knight Firecracker Wizard Witch The Log
Wizard Witch The Log Knight Firecracker Fireball
Mini P.E.K.K.A
Wizard Knight Firecracker Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Witch
Fireball Knight Firecracker Mini P.E.K.K.A Wizard The Log
Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight Fireball The Log
Knight Mini P.E.K.K.A Witch
Firecracker Fireball Wizard Witch
Mini P.E.K.K.A Knight Fireball Witch
Mini P.E.K.K.A Knight
Knight Firecracker Fireball Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch
Fireball The Log
Mini P.E.K.K.A Knight Fireball Wizard Witch
Wizard Firecracker Fireball Witch
Witch Knight Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Wizard Firecracker The Log
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch The Log
Fireball The Log Firecracker Wizard
Fireball The Log Firecracker Wizard
Fireball Mini P.E.K.K.A
Firecracker Knight Fireball Wizard The Log
Fireball Firecracker Wizard
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard Witch The Log
Firecracker Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard The Log
Firecracker Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard Witch
Witch
Firecracker Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball Firecracker The Log
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Firecracker Fireball
Firecracker Fireball Wizard The Log
Fireball Witch
Fireball Firecracker Wizard Witch
The Log Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Wizard
The Log Firecracker Fireball Wizard
Fireball
Firecracker
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log

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