My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Knight Wizard Skeleton Army Ice Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Balloon Ice Wizard Lumberjack
Fireball
Wizard Skeleton Army Balloon Ice Wizard Lumberjack
Poison
Wizard Skeleton Army Balloon Ice Wizard
Lightning
Knight Wizard Balloon Ice Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Skeleton Army Ice Wizard Fireball Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Skeleton Army Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Wizard Ice Wizard Lumberjack
Fireball
Knight
Wizard
Knight Rage Balloon Lumberjack
Rage
Balloon Wizard
Skeleton Army
Balloon
Knight Rage Lumberjack Wizard Ice Wizard
Ice Wizard
Knight Balloon Lumberjack
Lumberjack
Balloon Knight Wizard Ice Wizard

Defense Synergies 1 12

Knight
Ice Wizard Fireball Wizard Skeleton Army Lumberjack
Fireball
Knight Ice Wizard Lumberjack
Wizard
Knight Skeleton Army Ice Wizard Lumberjack
Rage
Skeleton Army
Knight Wizard Ice Wizard Lumberjack
Balloon
Ice Wizard
Knight Fireball Wizard Skeleton Army Lumberjack
Lumberjack
Knight Fireball Wizard Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Skeleton Army Lumberjack Knight Ice Wizard
Skeleton Army Lumberjack Knight Ice Wizard
Skeleton Army Lumberjack Knight Ice Wizard
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Ice Wizard Lumberjack
Fireball Wizard Ice Wizard
Fireball
Skeleton Army Ice Wizard Lumberjack
Knight Skeleton Army Ice Wizard Lumberjack
Skeleton Army Ice Wizard Knight Fireball Wizard Lumberjack
Fireball Wizard Ice Wizard
Skeleton Army Lumberjack Knight Fireball Wizard Ice Wizard
Fireball Wizard Skeleton Army Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Fireball Lumberjack
Wizard Knight Fireball Skeleton Army Lumberjack
Fireball Knight Wizard Skeleton Army Ice Wizard Lumberjack
Wizard Knight Fireball Ice Wizard Lumberjack
Lumberjack
Wizard Skeleton Army Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Fireball
Fireball Knight Wizard Lumberjack
Skeleton Army Lumberjack Knight
Skeleton Army Lumberjack Knight Fireball
Knight Skeleton Army Lumberjack
Fireball Wizard Ice Wizard
Skeleton Army Knight Fireball Ice Wizard Lumberjack
Knight Skeleton Army Lumberjack
Knight Fireball Skeleton Army
Skeleton Army
Knight Lumberjack
Skeleton Army Fireball
Skeleton Army Knight Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army
Skeleton Army Knight Fireball Lumberjack
Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Ice Wizard
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Ice Wizard
Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball Lumberjack
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Ice Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard Ice Wizard
Fireball
Fireball Knight Wizard Lumberjack
Fireball Wizard
Fireball
Fireball
Fireball
Fireball

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