My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Knight Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Knight Wizard Balloon Giant Skeleton
Fireball
Wizard Balloon
Poison
Wizard Balloon
Lightning
Knight Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Fireball Freeze Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Knight Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Wizard The Log
Fireball
Mirror Knight Freeze The Log
Wizard
Knight Balloon Giant Skeleton
Mirror
Fireball The Log Freeze Balloon Giant Skeleton
Freeze
Balloon Fireball Mirror
Balloon
Knight Freeze Wizard Mirror Giant Skeleton The Log
Giant Skeleton
Wizard Mirror Balloon The Log
The Log
Mirror Knight Fireball Balloon Giant Skeleton

Defense Synergies 2 9

Knight
Fireball Wizard The Log
Fireball
Mirror The Log Knight Freeze
Wizard
Knight Freeze Giant Skeleton The Log
Mirror
Fireball The Log
Freeze
Fireball Wizard
Balloon
Giant Skeleton
Wizard The Log
The Log
Fireball Knight Wizard Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
Knight The Log
Knight Freeze Giant Skeleton
Knight
Fireball Giant Skeleton The Log
Fireball Freeze The Log
Fireball Wizard Freeze
Fireball Giant Skeleton The Log
Knight Giant Skeleton
Knight Fireball Wizard Freeze Giant Skeleton The Log
Fireball Wizard
Knight Fireball Wizard Freeze Giant Skeleton The Log
Fireball Wizard Freeze The Log
Knight
Fireball Freeze The Log
Wizard Knight Fireball
Fireball Knight Wizard The Log
Wizard Freeze The Log Knight Fireball Giant Skeleton
Wizard Knight Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Giant Skeleton
Fireball Knight Wizard The Log
Giant Skeleton Knight The Log
Giant Skeleton Knight Fireball The Log
Giant Skeleton Knight
Fireball Wizard Freeze
Knight Fireball Giant Skeleton
Giant Skeleton Knight
Freeze Giant Skeleton Knight Fireball The Log
Knight Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Knight Fireball Wizard
Wizard Fireball
Knight Fireball Freeze Giant Skeleton The Log
Fireball Wizard Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Knight Fireball Freeze Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard Freeze
Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Fireball
Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Freeze
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
Freeze The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard The Log
Fireball Freeze
Giant Skeleton
Fireball Wizard The Log
Fireball Freeze
Fireball Wizard
Freeze
The Log Fireball
Fireball Knight Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Fireball Freeze Giant Skeleton The Log
Fireball
Fireball Freeze Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: