My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Dark Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Baby Dragon
Zap
Dark Prince
Barbarian Barrel
Knight Wizard Dark Prince Giant Skeleton Electro Wizard
The Log
Dark Prince Giant Skeleton
Earthquake
Arrows
Royal Delivery
Knight Wizard Baby Dragon Dark Prince Giant Skeleton Electro Wizard
Fireball
Wizard Baby Dragon Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Wizard Baby Dragon Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Fireball Baby Dragon Dark Prince Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Fireball Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball Wizard Electro Wizard
Fireball
Mirror Knight Baby Dragon Dark Prince Electro Wizard
Wizard
Knight Dark Prince Giant Skeleton
Mirror
Fireball Giant Skeleton
Baby Dragon
Knight Fireball Dark Prince Giant Skeleton Electro Wizard
Dark Prince
Fireball Wizard Baby Dragon Electro Wizard
Giant Skeleton
Wizard Mirror Baby Dragon Electro Wizard
Electro Wizard
Knight Fireball Baby Dragon Dark Prince Giant Skeleton

Defense Synergies 2 13

Knight
Electro Wizard Fireball Wizard Baby Dragon
Fireball
Mirror Knight Dark Prince Electro Wizard
Wizard
Knight Dark Prince Giant Skeleton Electro Wizard
Mirror
Fireball Electro Wizard
Baby Dragon
Knight Dark Prince Giant Skeleton
Dark Prince
Fireball Wizard Baby Dragon Electro Wizard
Giant Skeleton
Wizard Baby Dragon Electro Wizard
Electro Wizard
Knight Fireball Wizard Mirror Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Baby Dragon Electro Wizard
Knight Dark Prince Electro Wizard
Knight Dark Prince Giant Skeleton Electro Wizard
Knight Dark Prince Electro Wizard
Fireball Dark Prince Giant Skeleton
Fireball Baby Dragon Dark Prince Electro Wizard
Electro Wizard Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton Electro Wizard
Knight Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Knight Fireball Wizard Baby Dragon Dark Prince Giant Skeleton
Fireball Wizard Baby Dragon Electro Wizard
Knight Fireball Wizard Dark Prince Giant Skeleton Electro Wizard
Fireball Wizard Baby Dragon Dark Prince Electro Wizard
Knight Electro Wizard
Fireball Electro Wizard
Wizard Knight Fireball Dark Prince Electro Wizard
Fireball Knight Wizard Baby Dragon Dark Prince Electro Wizard
Wizard Baby Dragon Knight Fireball Dark Prince Giant Skeleton Electro Wizard
Electro Wizard
Wizard Dark Prince Knight Fireball Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Dark Prince Giant Skeleton Electro Wizard
Fireball Electro Wizard Knight Wizard Baby Dragon
Giant Skeleton Knight Dark Prince Electro Wizard
Dark Prince Giant Skeleton Knight Fireball Electro Wizard
Giant Skeleton Knight Dark Prince
Fireball Wizard Baby Dragon Electro Wizard
Dark Prince Knight Fireball Giant Skeleton Electro Wizard
Giant Skeleton Knight Dark Prince
Giant Skeleton Electro Wizard Knight Fireball Baby Dragon Dark Prince
Knight Dark Prince Giant Skeleton
Fireball Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Knight Fireball Wizard
Wizard Fireball Baby Dragon
Electro Wizard Knight Fireball Baby Dragon Dark Prince Giant Skeleton
Fireball Wizard Baby Dragon Dark Prince Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon Giant Skeleton
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon Giant Skeleton
Knight Fireball Dark Prince Giant Skeleton
Fireball Wizard Baby Dragon Dark Prince
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Electro Wizard
Knight Fireball Wizard Dark Prince Electro Wizard
Fireball Wizard Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Dark Prince Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon Dark Prince
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard
Electro Wizard Fireball Dark Prince
Fireball Wizard Baby Dragon Electro Wizard
Fireball
Fireball Knight Wizard Baby Dragon Dark Prince Electro Wizard
Fireball Wizard Baby Dragon
Fireball Giant Skeleton
Dark Prince
Fireball Baby Dragon Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Dark Prince Giant Skeleton Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: