My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Night Witch
Giant Snowball
Hog Rider Furnace Witch Miner Night Witch
Zap
Furnace Witch Night Witch
Barbarian Barrel
Knight Furnace Witch Night Witch
The Log
Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Furnace Witch Night Witch
Royal Delivery
Knight Hog Rider Witch Miner Night Witch
Fireball
Hog Rider Furnace Witch Night Witch
Poison
Furnace Witch Night Witch
Lightning
Knight Furnace Witch Night Witch
Rocket
Hog Rider Furnace Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Miner Fireball Hog Rider Furnace Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Miner Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Furnace Witch The Log Miner Night Witch
Fireball
Hog Rider Knight The Log Miner
Hog Rider
Knight Fireball The Log Furnace Witch
Furnace
Miner Knight Hog Rider
Witch
Knight Hog Rider Miner
The Log
Hog Rider Knight Fireball Miner
Miner
Furnace Knight Fireball Witch The Log
Night Witch
Knight

Defense Synergies 1 9

Knight
Fireball Furnace Witch The Log Night Witch
Fireball
The Log Knight Miner
Hog Rider
Furnace
Knight
Witch
Knight The Log
The Log
Fireball Knight Witch Miner Night Witch
Miner
Fireball The Log
Night Witch
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Knight Furnace Witch The Log Night Witch
Furnace Witch Knight Night Witch
Witch Night Witch Knight Furnace
Fireball The Log
Fireball The Log Furnace Night Witch
Furnace Fireball Witch Night Witch
Fireball The Log
Witch Furnace Night Witch
Knight Miner Night Witch
Witch Knight Fireball Furnace The Log Night Witch
Fireball Furnace Witch Night Witch
Furnace Night Witch Knight Fireball Witch The Log
Fireball Furnace Witch The Log Night Witch
Knight Furnace
Fireball Furnace The Log
Knight Fireball Furnace Witch Night Witch
Fireball Knight Furnace Witch The Log Night Witch
Furnace Witch The Log Knight Fireball
Knight Fireball Furnace Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Witch
Fireball Knight The Log Miner
Knight Furnace Witch The Log
Knight Fireball The Log Night Witch
Knight Witch Night Witch
Fireball Furnace Witch
Knight Fireball Furnace Witch Night Witch
Knight
Knight Fireball Witch The Log
Witch
Knight Witch
Fireball The Log
Knight Fireball Witch Night Witch
Fireball Furnace Witch
Witch Knight Fireball Furnace The Log Night Witch
Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Miner
Fireball The Log Miner
Knight Fireball The Log
Fireball Furnace The Log
Fireball Furnace Witch
Furnace Witch The Log
Fireball The Log
Fireball The Log Miner
Fireball Night Witch
Miner Knight Fireball The Log
Fireball
Knight Fireball The Log Miner
Fireball
Fireball Furnace The Log
Fireball Furnace Witch The Log
Fireball Furnace The Log
Fireball
Night Witch
Fireball The Log
Fireball Witch The Log Miner
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Witch
Witch
Fireball The Log Miner Witch
Fireball Witch The Log Miner
Fireball Miner The Log
Fireball Furnace Witch Night Witch
Fireball Witch
Fireball Night Witch
Fireball The Log Miner Night Witch
Fireball
Fireball The Log
Fireball Witch Night Witch
Fireball Witch
The Log Fireball
Fireball Miner Knight
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Miner

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