My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Knight Musketeer Inferno Tower Skeleton Army
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Musketeer Hog Rider Skeleton Army
Fireball
Musketeer Hog Rider Inferno Tower Skeleton Army
Poison
Musketeer Inferno Tower Skeleton Army
Lightning
Knight Musketeer Inferno Tower
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Skeleton Army Fireball Musketeer Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Skeleton Army

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight
Knight
Musketeer Hog Rider Arrows Fireball The Log
Fireball
Arrows Hog Rider Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Arrows Knight Fireball Musketeer The Log
Inferno Tower
Skeleton Army
The Log
Hog Rider Knight Fireball Musketeer

Defense Synergies 6 11

Arrows
Knight Fireball Inferno Tower
Knight
Musketeer Inferno Tower Arrows Fireball Skeleton Army The Log
Fireball
The Log Arrows Knight Musketeer Inferno Tower
Musketeer
Knight The Log Fireball Inferno Tower Skeleton Army
Hog Rider
Inferno Tower
Knight Skeleton Army The Log Arrows Fireball Musketeer
Skeleton Army
Inferno Tower Knight Musketeer The Log
The Log
Fireball Musketeer Inferno Tower Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Inferno Tower The Log
Inferno Tower Skeleton Army Knight Musketeer The Log
Inferno Tower Skeleton Army Knight Musketeer
Inferno Tower Skeleton Army Knight Musketeer
Arrows Fireball Skeleton Army The Log
Arrows Fireball Skeleton Army The Log Musketeer
Musketeer Inferno Tower Arrows Fireball
Arrows Fireball Musketeer Inferno Tower The Log
Inferno Tower Musketeer Skeleton Army
Knight Skeleton Army Musketeer Inferno Tower
Skeleton Army Arrows Knight Fireball Musketeer The Log
Arrows Musketeer Inferno Tower Fireball
Inferno Tower Skeleton Army Knight Fireball Musketeer The Log
Fireball Skeleton Army Arrows The Log
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Fireball The Log
Arrows Knight Fireball Musketeer Inferno Tower Skeleton Army
Arrows Fireball Knight Musketeer Skeleton Army The Log
Arrows The Log Knight Fireball Musketeer
Musketeer Inferno Tower
Skeleton Army Arrows Knight Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Inferno Tower
Fireball Arrows Knight Musketeer The Log
Skeleton Army Knight Musketeer Inferno Tower The Log
Skeleton Army Knight Fireball Musketeer Inferno Tower The Log
Inferno Tower Knight Musketeer Skeleton Army
Arrows Fireball Musketeer
Skeleton Army Knight Fireball Musketeer Inferno Tower
Inferno Tower Knight Skeleton Army
Knight Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Musketeer Skeleton Army
Knight Musketeer Inferno Tower
Skeleton Army Arrows Fireball The Log
Skeleton Army Knight Fireball Inferno Tower
Fireball Musketeer Skeleton Army
Inferno Tower Skeleton Army Knight Fireball Musketeer The Log
Arrows Fireball Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Knight Fireball Musketeer The Log
Fireball Arrows The Log
Arrows Fireball Musketeer
Arrows Musketeer The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Musketeer
Arrows Knight Fireball Musketeer The Log
Fireball Arrows Musketeer
Knight Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows The Log Fireball
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Fireball Musketeer Skeleton Army
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Knight Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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