My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Musketeer Valkyrie Wizard Electro Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Valkyrie Hog Rider Wizard Bowler Electro Wizard
Fireball
Musketeer Hog Rider Wizard Bowler Electro Wizard
Poison
Musketeer Wizard Electro Wizard
Lightning
Knight Musketeer Valkyrie Wizard Bowler Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Musketeer Valkyrie Hog Rider Electro Wizard Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Musketeer Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Fireball Wizard Electro Wizard
Fireball
Hog Rider Knight Electro Wizard
Musketeer
Knight Valkyrie Hog Rider Bowler
Valkyrie
Musketeer Hog Rider Wizard Electro Wizard
Hog Rider
Knight Fireball Musketeer Valkyrie Wizard Bowler Electro Wizard
Wizard
Knight Valkyrie Hog Rider
Bowler
Musketeer Hog Rider Electro Wizard
Electro Wizard
Knight Fireball Valkyrie Hog Rider Bowler

Defense Synergies 3 13

Knight
Musketeer Electro Wizard Fireball Wizard Bowler
Fireball
Knight Musketeer Valkyrie Electro Wizard
Musketeer
Knight Valkyrie Fireball Bowler Electro Wizard
Valkyrie
Musketeer Fireball Wizard Bowler Electro Wizard
Hog Rider
Wizard
Knight Valkyrie Electro Wizard
Bowler
Knight Musketeer Valkyrie Electro Wizard
Electro Wizard
Knight Fireball Musketeer Valkyrie Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Musketeer Valkyrie Wizard Electro Wizard
Knight Musketeer Valkyrie Electro Wizard
Bowler Knight Musketeer Valkyrie Electro Wizard
Knight Musketeer Valkyrie Bowler Electro Wizard
Fireball Valkyrie Bowler
Fireball Bowler Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Fireball Wizard
Bowler Fireball Musketeer Valkyrie Electro Wizard
Musketeer
Knight Musketeer Valkyrie Bowler Electro Wizard
Valkyrie Electro Wizard Knight Fireball Musketeer Wizard Bowler
Musketeer Fireball Wizard Electro Wizard
Bowler Knight Fireball Musketeer Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Bowler Electro Wizard
Knight Electro Wizard
Fireball Bowler Electro Wizard
Wizard Knight Fireball Musketeer Valkyrie Bowler Electro Wizard
Fireball Knight Musketeer Valkyrie Wizard Bowler Electro Wizard
Valkyrie Wizard Knight Fireball Musketeer Bowler Electro Wizard
Musketeer Electro Wizard
Valkyrie Wizard Bowler Knight Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Bowler Electro Wizard
Fireball Electro Wizard Knight Musketeer Valkyrie Wizard Bowler
Knight Musketeer Valkyrie Bowler Electro Wizard
Valkyrie Bowler Knight Fireball Musketeer Electro Wizard
Knight Musketeer Valkyrie Bowler
Fireball Wizard Musketeer Electro Wizard
Knight Fireball Musketeer Valkyrie Bowler Electro Wizard
Knight Valkyrie
Electro Wizard Knight Fireball Valkyrie
Musketeer
Knight Musketeer Valkyrie Bowler
Fireball Valkyrie Bowler Electro Wizard
Bowler Knight Fireball Valkyrie Wizard
Wizard Fireball Musketeer Valkyrie Bowler
Electro Wizard Knight Fireball Musketeer Valkyrie Bowler
Valkyrie Bowler Fireball Musketeer Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie
Fireball Musketeer Bowler Electro Wizard
Fireball
Knight Fireball Musketeer Valkyrie
Fireball Wizard Valkyrie Bowler
Fireball Wizard Musketeer
Musketeer Wizard Bowler
Fireball Wizard Bowler
Fireball Wizard
Fireball Musketeer Bowler Electro Wizard
Knight Fireball Musketeer Valkyrie Wizard Bowler Electro Wizard
Fireball Musketeer Wizard
Knight Fireball Musketeer Bowler
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard Bowler
Fireball Musketeer Wizard Bowler
Fireball
Fireball Musketeer Wizard Bowler Electro Wizard
Fireball Valkyrie Wizard Bowler
Fireball Musketeer Bowler
Fireball Wizard
Musketeer Bowler
Fireball Musketeer
Fireball Valkyrie Wizard Bowler
Fireball Musketeer Wizard Bowler Electro Wizard
Fireball Musketeer Wizard Bowler
Fireball Musketeer
Fireball Musketeer Wizard Electro Wizard
Electro Wizard Fireball Musketeer Wizard
Fireball Bowler
Fireball Musketeer Wizard
Fireball Electro Wizard
Fireball Wizard Bowler
Electro Wizard Fireball Musketeer
Fireball Musketeer Wizard Electro Wizard
Fireball
Fireball Knight Musketeer Valkyrie Wizard Bowler Electro Wizard
Fireball Musketeer Wizard Bowler
Fireball
Musketeer
Fireball Musketeer Bowler Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Bowler Electro Wizard

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