My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Musketeer Hog Rider Goblin Barrel Princess
Zap
Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Knight Musketeer Inferno Tower Goblin Barrel Princess
The Log
Musketeer Hog Rider Goblin Barrel Princess
Earthquake
Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Musketeer Hog Rider Goblin Barrel Princess
Fireball
Musketeer Hog Rider Inferno Tower Goblin Barrel Princess
Poison
Musketeer Inferno Tower Princess
Lightning
Knight Musketeer Inferno Tower
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Princess Fireball Musketeer Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Princess

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Goblin Barrel Princess Fireball The Log
Fireball
Hog Rider Knight The Log Princess
Musketeer
Knight Hog Rider The Log
Hog Rider
Knight Fireball Musketeer The Log Goblin Barrel Princess
Inferno Tower
Goblin Barrel
Knight Hog Rider Princess
The Log
Hog Rider Knight Fireball Musketeer Princess
Princess
Knight Fireball Hog Rider Goblin Barrel The Log

Defense Synergies 6 8

Knight
Musketeer Inferno Tower Princess Fireball The Log
Fireball
The Log Knight Musketeer Inferno Tower Princess
Musketeer
Knight The Log Fireball Inferno Tower
Hog Rider
Inferno Tower
Knight The Log Fireball Musketeer Princess
Goblin Barrel
The Log
Fireball Musketeer Inferno Tower Knight Princess
Princess
Knight Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Inferno Tower The Log
Inferno Tower Knight Musketeer The Log
Inferno Tower Knight Musketeer
Inferno Tower Knight Musketeer
Fireball The Log Princess
Fireball The Log Musketeer
Musketeer Inferno Tower Fireball Princess
Fireball Musketeer Inferno Tower The Log
Inferno Tower Musketeer Princess
Knight Musketeer Inferno Tower
Knight Fireball Musketeer The Log Princess
Musketeer Inferno Tower Fireball Princess
Inferno Tower Knight Fireball Musketeer The Log
Fireball The Log Princess
Inferno Tower Knight
Inferno Tower Fireball The Log
Knight Fireball Musketeer Inferno Tower
Fireball Knight Musketeer The Log
The Log Knight Fireball Musketeer Princess
Musketeer Inferno Tower
Knight Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower
Fireball Knight Musketeer The Log
Knight Musketeer Inferno Tower The Log
Knight Fireball Musketeer Inferno Tower The Log
Inferno Tower Knight Musketeer
Fireball Musketeer Princess
Knight Fireball Musketeer Inferno Tower
Inferno Tower Knight
Knight Fireball Inferno Tower The Log
Inferno Tower Musketeer
Knight Musketeer Inferno Tower
Fireball The Log
Knight Fireball Inferno Tower
Fireball Musketeer Princess
Inferno Tower Knight Fireball Musketeer The Log
Fireball Musketeer Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Musketeer The Log
Fireball Musketeer The Log Princess
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Princess
Musketeer The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Musketeer
Knight Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Knight Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Princess Fireball Musketeer The Log
Fireball Musketeer The Log Princess
Fireball Musketeer The Log Princess
Fireball
Fireball Musketeer The Log Princess
Fireball The Log Princess
Fireball Musketeer The Log
Fireball Princess
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Princess
Fireball The Log Musketeer Princess
Fireball Musketeer The Log Princess
Fireball Musketeer The Log
Fireball Musketeer Princess
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball Princess
Fireball The Log Princess
Fireball Musketeer Princess
Fireball Musketeer Princess
The Log Fireball
Fireball Knight Musketeer Princess
The Log Fireball Musketeer Princess
Fireball
Musketeer
Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Fireball Musketeer The Log Princess

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