My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Musketeer Hog Rider Furnace Miner
Zap
Furnace
Barbarian Barrel
Knight Musketeer Furnace Wizard
The Log
Musketeer Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Knight Musketeer Hog Rider Wizard Miner
Fireball
Musketeer Hog Rider Furnace Wizard
Poison
Musketeer Furnace Wizard
Lightning
Knight Musketeer Furnace Wizard
Rocket
Musketeer Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Miner Fireball Musketeer Hog Rider Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tornado Miner Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Fireball Furnace Wizard Miner
Fireball
Hog Rider Tornado Knight Miner
Musketeer
Knight Hog Rider Miner
Hog Rider
Knight Fireball Musketeer Furnace Wizard Tornado
Furnace
Miner Knight Hog Rider
Wizard
Tornado Knight Hog Rider Miner
Tornado
Fireball Wizard Hog Rider
Miner
Furnace Knight Fireball Musketeer Wizard

Defense Synergies 3 10

Knight
Musketeer Fireball Furnace Wizard Tornado
Fireball
Tornado Knight Musketeer Miner
Musketeer
Knight Fireball Furnace Tornado Miner
Hog Rider
Furnace
Knight Musketeer Tornado
Wizard
Tornado Knight
Tornado
Fireball Wizard Knight Musketeer Furnace
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Wizard
Knight Musketeer Furnace
Furnace Tornado Knight Musketeer
Knight Musketeer Furnace
Fireball Tornado
Fireball Tornado Musketeer Furnace
Musketeer Furnace Tornado Fireball Wizard
Fireball Musketeer
Musketeer Furnace Tornado
Knight Tornado Musketeer Miner
Knight Fireball Musketeer Furnace Wizard Tornado
Musketeer Fireball Furnace Wizard Tornado
Furnace Knight Fireball Musketeer Wizard
Fireball Wizard Furnace Tornado
Knight Furnace
Tornado Fireball Furnace
Wizard Knight Fireball Musketeer Furnace Tornado
Fireball Knight Musketeer Furnace Wizard Tornado
Furnace Wizard Tornado Knight Fireball Musketeer
Musketeer Tornado
Wizard Knight Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace
Fireball Knight Musketeer Wizard Miner
Knight Musketeer Furnace
Knight Fireball Musketeer Tornado
Knight Musketeer
Fireball Furnace Wizard Musketeer Tornado
Knight Fireball Musketeer Furnace
Knight
Knight Fireball Tornado
Musketeer
Knight Musketeer
Fireball Tornado
Knight Fireball Wizard
Wizard Fireball Musketeer Furnace
Knight Fireball Musketeer Furnace Tornado
Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer Tornado Miner
Fireball Miner
Knight Fireball Musketeer
Fireball Wizard Furnace
Fireball Wizard Musketeer Furnace Tornado
Musketeer Furnace Wizard Tornado
Fireball Wizard Tornado
Fireball Miner Wizard Tornado
Fireball Musketeer Tornado
Miner Knight Fireball Musketeer Wizard Tornado
Fireball Musketeer Wizard Tornado
Knight Fireball Musketeer Miner
Fireball Musketeer
Fireball Musketeer Furnace
Fireball Musketeer Furnace Wizard
Fireball Musketeer Furnace Wizard
Fireball Tornado
Fireball Musketeer Wizard
Fireball Wizard Tornado Miner
Fireball Musketeer
Fireball Wizard Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball Furnace Wizard
Fireball Miner Musketeer Wizard Tornado
Fireball Musketeer Wizard Tornado Miner
Fireball Miner Musketeer Tornado
Fireball Musketeer Furnace Wizard Tornado
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard Miner
Fireball
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Wizard Tornado
Fireball
Fireball Miner Knight Musketeer Wizard
Fireball Musketeer Wizard
Fireball Tornado
Musketeer
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado Miner

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