My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Barbarians Musketeer Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Tesla Barbarians Musketeer Ice Wizard Graveyard
The Log
Barbarians Musketeer Graveyard
Earthquake
Tesla Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Knight Barbarians Musketeer Ice Wizard Graveyard
Fireball
Tesla Barbarians Musketeer Ice Wizard
Poison
Barbarians Musketeer Ice Wizard Graveyard
Lightning
Knight Tesla Musketeer Ice Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Ice Wizard Tesla Fireball Musketeer Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Ice Wizard Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Graveyard Knight
Knight
Musketeer Graveyard Arrows Fireball Ice Wizard
Tesla
Barbarians
Fireball
Arrows Graveyard Knight
Musketeer
Knight Graveyard
Ice Wizard
Knight Graveyard
Graveyard
Arrows Knight Fireball Musketeer Ice Wizard

Defense Synergies 4 9

Arrows
Knight Tesla Barbarians Fireball Ice Wizard
Knight
Tesla Musketeer Ice Wizard Arrows Fireball
Tesla
Knight Musketeer Arrows Fireball
Barbarians
Arrows
Fireball
Arrows Knight Tesla Musketeer Ice Wizard
Musketeer
Knight Tesla Fireball
Ice Wizard
Knight Arrows Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Musketeer
Barbarians Knight Tesla Musketeer Ice Wizard
Tesla Barbarians Knight Musketeer Ice Wizard
Tesla Barbarians Knight Musketeer Ice Wizard
Arrows Barbarians Fireball
Arrows Fireball Tesla Musketeer Ice Wizard
Tesla Musketeer Arrows Fireball Ice Wizard
Arrows Tesla Barbarians Fireball Musketeer
Tesla Barbarians Musketeer Ice Wizard
Knight Tesla Barbarians Musketeer Ice Wizard
Barbarians Ice Wizard Arrows Knight Tesla Fireball Musketeer
Arrows Tesla Musketeer Fireball Ice Wizard
Tesla Barbarians Knight Fireball Musketeer Ice Wizard
Fireball Arrows Tesla Barbarians
Barbarians Knight Tesla
Barbarians Tesla Fireball
Tesla Barbarians Arrows Knight Fireball Musketeer
Arrows Tesla Fireball Knight Barbarians Musketeer Ice Wizard
Arrows Knight Tesla Barbarians Fireball Musketeer Ice Wizard
Barbarians Tesla Musketeer
Arrows Knight Tesla Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla Fireball
Fireball Arrows Knight Tesla Musketeer
Barbarians Knight Musketeer
Knight Tesla Barbarians Fireball Musketeer
Barbarians Knight Tesla Musketeer
Arrows Fireball Tesla Musketeer Ice Wizard
Knight Tesla Barbarians Fireball Musketeer Ice Wizard
Knight Tesla Barbarians
Knight Barbarians Fireball
Tesla Barbarians Musketeer
Knight Tesla Barbarians Musketeer
Arrows Barbarians Fireball
Barbarians Knight Tesla Fireball
Tesla Barbarians Fireball Musketeer
Tesla Barbarians Knight Fireball Musketeer
Arrows Tesla Barbarians Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer Ice Wizard
Arrows Fireball
Arrows Knight Barbarians Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer Ice Wizard
Arrows Musketeer
Arrows Fireball Ice Wizard
Arrows Fireball
Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Fireball Ice Wizard
Arrows Fireball Musketeer Ice Wizard
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Barbarians Fireball Musketeer
Fireball Arrows Musketeer Ice Wizard
Arrows Fireball
Fireball Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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