My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Flying Machine Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer Flying Machine Witch Lumberjack
Zap
Archers Flying Machine Witch
Barbarian Barrel
Archers Knight Musketeer Witch Lumberjack
The Log
Archers Musketeer Witch Lumberjack
Earthquake
Archers Witch
Arrows
Archers Flying Machine Witch
Royal Delivery
Archers Knight Musketeer Flying Machine Witch Lumberjack
Fireball
Archers Musketeer Flying Machine Witch Lumberjack
Poison
Archers Musketeer Flying Machine Witch
Lightning
Knight Musketeer Witch Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Fireball Musketeer Flying Machine Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Lumberjack
Knight
Archers Musketeer Fireball Flying Machine Witch The Log Lumberjack
Fireball
Knight The Log
Musketeer
Knight The Log Lumberjack
Flying Machine
Knight Lumberjack
Witch
Knight Lumberjack
The Log
Knight Fireball Musketeer Lumberjack
Lumberjack
Archers Knight Musketeer Flying Machine Witch The Log

Defense Synergies 5 16

Archers
Knight Witch The Log Lumberjack
Knight
Archers Musketeer Fireball Flying Machine Witch The Log Lumberjack
Fireball
The Log Knight Musketeer Lumberjack
Musketeer
Knight The Log Lumberjack Fireball Flying Machine
Flying Machine
Knight Musketeer The Log Lumberjack
Witch
Archers Knight The Log Lumberjack
The Log
Fireball Musketeer Archers Knight Flying Machine Witch Lumberjack
Lumberjack
Musketeer Archers Knight Fireball Flying Machine Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Flying Machine The Log
Lumberjack Knight Musketeer Flying Machine Witch The Log
Witch Lumberjack Archers Knight Musketeer
Witch Lumberjack Knight Musketeer
Fireball The Log Lumberjack
Fireball The Log Archers Musketeer Flying Machine Lumberjack
Musketeer Archers Fireball Flying Machine Witch
Fireball Musketeer Flying Machine The Log
Witch Musketeer Lumberjack
Knight Archers Musketeer Lumberjack
Archers Witch Knight Fireball Musketeer Flying Machine The Log Lumberjack
Musketeer Archers Fireball Flying Machine Witch
Lumberjack Knight Fireball Musketeer Flying Machine Witch The Log
Fireball Witch The Log Lumberjack
Knight Lumberjack
Fireball The Log Lumberjack
Knight Fireball Musketeer Witch Lumberjack
Fireball Archers Knight Musketeer Flying Machine Witch The Log Lumberjack
Witch The Log Archers Knight Fireball Musketeer Flying Machine Lumberjack
Musketeer Lumberjack
Archers Knight Fireball Musketeer Flying Machine Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Fireball Witch
Fireball Archers Knight Musketeer Flying Machine The Log Lumberjack
Lumberjack Knight Musketeer Witch The Log
Lumberjack Knight Fireball Musketeer The Log
Knight Musketeer Witch Lumberjack
Fireball Archers Musketeer Flying Machine Witch
Archers Knight Fireball Musketeer Flying Machine Witch Lumberjack
Knight Lumberjack
Knight Fireball Flying Machine Witch The Log
Witch Musketeer
Knight Musketeer Flying Machine Witch Lumberjack
Fireball The Log
Knight Fireball Witch Lumberjack
Archers Fireball Musketeer Flying Machine Witch
Witch Archers Knight Fireball Musketeer Flying Machine The Log Lumberjack
Archers Fireball Musketeer Flying Machine Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Flying Machine The Log
Fireball Musketeer Flying Machine The Log
Fireball Flying Machine The Log
Knight Fireball Musketeer Flying Machine The Log
Fireball The Log
Fireball Musketeer Flying Machine Witch
Archers Musketeer Flying Machine Witch The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Fireball Musketeer Lumberjack
Knight Fireball Musketeer Flying Machine The Log
Fireball Archers Musketeer Flying Machine
Flying Machine Knight Fireball Musketeer The Log
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine The Log
Fireball Musketeer Flying Machine Witch The Log
Fireball Musketeer Flying Machine The Log
Fireball
Archers Fireball Musketeer Flying Machine The Log
Fireball Flying Machine Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer Flying Machine The Log
The Log Fireball Witch
Witch
Fireball The Log Musketeer Flying Machine Witch
Fireball Musketeer Flying Machine Witch The Log
Fireball Musketeer The Log
Archers Fireball Musketeer Flying Machine Witch
Fireball Musketeer Flying Machine Witch
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Archers Fireball Musketeer Flying Machine Witch
Fireball Archers Musketeer Flying Machine Witch
The Log Fireball
Fireball Knight Musketeer Flying Machine Lumberjack
The Log Fireball Musketeer Flying Machine
Fireball
Musketeer Flying Machine
Fireball Musketeer Flying Machine Witch The Log
Fireball Musketeer Flying Machine Witch
Fireball Musketeer Flying Machine Witch The Log

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