My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Prince
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Hog Rider Wizard Prince
Fireball
Hog Rider Wizard
Poison
Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Fireball Mini P.E.K.K.A Valkyrie Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Fireball Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Wizard Prince
Fireball
Hog Rider Knight
Mini P.E.K.K.A
Valkyrie Hog Rider Wizard Rage
Valkyrie
Hog Rider Prince Mini P.E.K.K.A Wizard
Hog Rider
Knight Fireball Valkyrie Rage Mini P.E.K.K.A Wizard Prince
Wizard
Knight Mini P.E.K.K.A Valkyrie Hog Rider Rage Prince
Rage
Hog Rider Mini P.E.K.K.A Wizard Prince
Prince
Valkyrie Knight Hog Rider Wizard Rage

Defense Synergies 0 10

Knight
Fireball Mini P.E.K.K.A Wizard
Fireball
Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Knight Fireball Valkyrie Wizard
Valkyrie
Fireball Mini P.E.K.K.A Wizard Prince
Hog Rider
Wizard
Knight Mini P.E.K.K.A Valkyrie Prince
Rage
Prince
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard
Mini P.E.K.K.A Knight Valkyrie Prince
Mini P.E.K.K.A Prince Knight Valkyrie
Mini P.E.K.K.A Prince Knight Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Valkyrie
Fireball Wizard
Fireball Valkyrie
Mini P.E.K.K.A Prince
Knight Mini P.E.K.K.A Valkyrie Prince
Valkyrie Knight Fireball Wizard
Fireball Wizard
Mini P.E.K.K.A Prince Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mini P.E.K.K.A Prince
Mini P.E.K.K.A Knight Prince
Fireball Mini P.E.K.K.A Prince
Wizard Knight Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Knight Valkyrie Wizard Prince
Valkyrie Wizard Knight Fireball
Mini P.E.K.K.A Prince
Valkyrie Wizard Knight Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Fireball Prince
Fireball Knight Mini P.E.K.K.A Valkyrie Wizard Prince
Knight Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Knight Fireball
Knight Mini P.E.K.K.A Valkyrie Prince
Fireball Wizard
Mini P.E.K.K.A Prince Knight Fireball Valkyrie
Mini P.E.K.K.A Knight Valkyrie Prince
Knight Fireball Mini P.E.K.K.A Valkyrie Prince
Knight Mini P.E.K.K.A Valkyrie Prince
Fireball Valkyrie Prince
Mini P.E.K.K.A Prince Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Knight Fireball Mini P.E.K.K.A Valkyrie Prince
Valkyrie Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie Prince
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Prince
Knight Fireball Valkyrie Wizard Prince
Fireball Wizard
Knight Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Valkyrie Wizard
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard Prince
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Prince
Fireball Wizard
Fireball Prince
Fireball Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Wizard Prince
Fireball Wizard
Fireball
Prince
Fireball
Fireball
Fireball Prince

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